April 01, 2004 at 07:18PM View BBCode
I finally updated this, after our lengthy and productive discussions from earlier this year:April 02, 2004 at 07:13PM View BBCode
Correction, as someone pointed out in the HAL, this should have read (games + IP) / 5April 02, 2004 at 07:25PM View BBCode
Is there a vision for how this affects transitions from RP to SP? Are endurance penalties (and now they would be penalties) still added for SP having a majority of appearances from the bullpen? I am just trying to get a feel for the system in testing. Thanks for the time.April 05, 2004 at 12:26AM View BBCode
i don't know if this is the best way, i mean it makes it a lot easier to get SP improvments, and makes it harder to get RP improvments, if this is what it was meant to do, then it is great. A RP can come into 50 games(which isn't easy) and say he pitches 2 inngs per game, so he gets 100 innings, he gets 30 improvement chances, a SP who starts 30 games, and does 5 innings per game gets the same ammount of improvements, which i think is wrong, a RP gets to workout in between days, while a SP can't, i think you need to have a seperate system for both RP and SP. Also i think this might alter the balance of some leagues towards hitting, since pitchers it seem wil be getting fewer imporvement chances overall, so before this is moved over to the main site, i think we shoudl have a new way to calculate hitter improvement, or you will see almost all of the leagues dominated by hitting.April 05, 2004 at 12:47AM View BBCode
There's a flaw in your math arodtoo. 20 starts with 5 innings per start would gather 25 improvement chances. There would need to be 25 starts to equal 30 chances. Of course this isn't a huge difference and I am forced to agree with you. A SP can easily pitch 30 starts with 6 innings per start. A reliever would need to pitch 70 games with 2 innings per game to match that.April 05, 2004 at 01:20AM View BBCode
This is what how many chances my guys would have gotten under the new system last season.April 05, 2004 at 01:27AM View BBCode
Andrew, are you using the same formula. I am interested in results of this, but according to my math and application:April 05, 2004 at 01:29AM View BBCode
andrew, I think your math is wrong. Your top RP should have 874 IP+G. That's a little too outrageous. That means he's pitching every day with an average of 5.4 innings pitched. Assuming that's a typo, your second guy had 498 IP+G. Altogether, your numbers say your team averaged 28.4 innings a game. The equation is (games + IP) / 5, correct?April 05, 2004 at 01:31AM View BBCode
i guess i just use my RP differently, i use my RP rarely, and for a few innings every time, and i use mainly 3 RP, so i would be hard to get my RP improvements to match my SP improvments. RP and SP improvments should be equal, they booth should improve at the same rate because they SP pitch for more innings, but don't practive as much on the side, while RP pitch less but practice more.April 05, 2004 at 01:41AM View BBCode
Has it been considered to use (IP+G)/4 for RP? It would even up the improvement chances. If a starter went 33 starts and pitched 200 innings, he would get 46.6 improvements. If a reliever had 70 appearances and 100 IP, he would get 34 under the (IP+G)/5 equation but he would get 42.5 under the (IP+G)/4 equation. What are the major league averages for IP+G for both RP and SP? Those nimberrs might helpApril 05, 2004 at 02:50AM View BBCode
You are right my RP is suppost to be 147 not 174 chances, but I still think one of us is using the equ wrong.Originally posted by tysonlowery
The formula for determining number of improvements will be (IP / 5) + Games.
April 05, 2004 at 02:53AM View BBCode
he then corrected it i thouight with
Correction, as someone pointed out in the HAL, this should have read (games + IP) / 5
April 05, 2004 at 02:58AM View BBCode
Well that would explain it :lol: . I thought the way I was doing it was kind of strange.April 05, 2004 at 03:06AM View BBCode
by your way any pitcher in any league at any time who was below an A wouldn't be anything, that would be very funny to see implementedApril 05, 2004 at 08:35AM View BBCode
I did the calculations with my pitchers from the Mickey Mantle League using their stats from last year. I also added a section using Hobos idea of "(IP+G)/4 for RP".April 05, 2004 at 12:59PM View BBCode
Using Brad's example data, it looks like we are penalizing RP chances (versus SP). Is this the intended effect?April 05, 2004 at 03:44PM View BBCode
Brad's SP have a ton of innings pitched - I would say more so than most teams.April 05, 2004 at 05:12PM View BBCode
Originally posted by tysonloweryYes. All five of them are very good and have A+ Endurance, so they get to stay in longer than most pitchers do.
Brad's SP have a ton of innings pitched - I would say more so than most teams.
April 07, 2004 at 02:56AM View BBCode
I like the idea of changing pitcher improvements, and this seems like a good direction. I have a concern, though....April 07, 2004 at 05:14AM View formatted
April 07, 2004 at 07:27AM View BBCode
I'll go for it... We would probably have to wait for the next full season to see the full results of it, but at least we can get an idea.April 07, 2004 at 07:59AM View BBCode
Okay, my preferences are set. I hope I understood you right.April 07, 2004 at 01:04PM View BBCode
Do you have it set to pull RP's after giving up 1 ER or 1 hit?April 09, 2004 at 03:00PM View BBCode
Back at game 109 I changed my managerial settings to pull any RP after giving up 1 Hit+ER+hbp+BB.Pages: 1 2