tysonlowery
Inactive Owners
April 20, 2002 at 05:13AM View BBCode
I've added an inactive owners component to the game. If you as an owner haven't checked the site in the last 14 days, each of your players will get a 20% reduction in the major skill categories.
The way I see if you've checked the site is if you've visited the Standings page I mark the time down in my internal database. I'll probably include checks on other pages as well, but this seemed like the logical place to start.
This way, owners who never check their teams will have a penalty and hopefully solve the problem of ghost teams winning the pennant.
tysonlowery
April 20, 2002 at 05:13AM View BBCode
Oh, and to start I reset everyone so that it was as if they checked the site today.
tysok
April 20, 2002 at 06:11PM View BBCode
If there was any doubt about the ghost teams and something neededt obe done to fix them (which has already been addressed by the way - just weird info here) it's just happened.
In the Bobby Cox League, Chicago AL lost out to Cleveland for the pennant. Cleveland went on to lose the postseason 4 games to 1... but the odd part is...
I just checked Cleveland to see how they got trounced after winning so many games in the regular season... and it appears their lineup was never changed. They had C playing 1B, 1B at 2B, all the way to their 3B playing RF....
Since I didn't have reason to check them while the regular season was going on I don't know if it was some weird glitch or not... but Cincy, Chicago, and my St. Louis are still set right... looks like Cleveland was a ghost team that almost took the championship. :)
This isn't so great for Chicago AL obviously. haha But ya know, if their ghosts... how could you see em... good hard fought AL anyhow.
tysonlowery
April 20, 2002 at 06:54PM View BBCode
Keep in mind that none of the enhancements in the beta area have made their way to the live game yet. Hence this problem. I'll be doing some more analysis on the issue as well.
honus
April 20, 2002 at 07:12PM View BBCode
Strange that a team with no manager won the division... I think rather than imposing an arbitrary penalty on people on the absentee teams you should tweak the out-of-position penalties to see that a team with first basemen and catchers playing in more demanding defensive positions are at more of a disadvantage.
tysonlowery
April 20, 2002 at 07:40PM View BBCode
One contributing factor is that an unmanaged team doesn't have guys in too bad of a position.
If you think through it, lets assume the team has 2 of every infield position. The lineup would look like this.
C playing C
C playing 1B (25% penalty)
1B playing 2B (35% penalty)
1B playing 3B (25% penalty)
2B playing SS (10% penalty)
2B playing LF (30% penalty)
3B playing CF (55% penalty)
3B playing RF (35% penalty)
So you can see 4 of the 8 guys playing out of position don't match up too poorly (C playing C, C playing 1B, 1B playing 3B, 2B playing SS). I don't want to increase this numbers too much, because I think you should be able to play guys out of position if you want too and I don't want to penalize the active owners in this way.
Keep in mind that this has been the number 1 complaint from people, so I want to make sure I fix it for the next season. So if the defensive stuff doesn't do the trick, hopefully the 20% penalty on offense/pitching will.
tysok
April 20, 2002 at 11:58PM View BBCode
A C playing 1B should have very little penalty, since he catches balls and deals with pitches going into the dirt all the time anyhow.
1B playing 3B should be higher, more like the 3B playing CF I think. It's the hot corner, and the 3B plays closer to home than 1B generally does. Takes quick reaction, a strong arm, and some good range to play 3B.
A 1B moving to 3B maybe would have the reaction time (leftys hittin to his corner) but would get fatigued a lot faster. 1B is also a place for weaker arms, and generally only slight range to right.
Not sure about 1B playing 2B, 2B isn't that tough of a position to play, the details may be tough but playing errorless there is real easy.
Also the factor I see on playing LF seems off. LF is the easiest OF position. SS and 2B chase the popups on the infield, 3B reads the ball comin at him quik... these 3 should have only slight disadvantage in LF.
But of course quite a bit in CF and only slightly less than CF in RF. At the least the SS and 3B should have very little to no problems in LF.
I think it ought to take a bigger look at the harder positions: C, 1B, 3B, SS, CF and RF. Not everyone can step into those positions and play errorless ball, and without the arm or the range for some of these they'll end up costing a lot to their team.
RF is the toughhest OF pos. or it should be in every stadium for every team. The supposed "official" dictates for stadiums would put RF looking right at the sun as it goes down.
I don't think making those kind of changes would penalize the active managers. For example my team I just worked with played a SS in LF most of the season, and against lefty pitchers my backup C played 1B. Occasionally when 3B got tired I played both SS on the infield. It just shouldn't even be an option (given reasonable circumstances) to play your CF anywhere but the OF, or 1B pretty much anywhere else.
Anyhow, there's generally a reason some guys go to certain positions. CF would have speed, 3B would have a good arm, 1B can catch, SS has range... it doesn't seem like making managers play their men in reasonable spots wouldn't be right. If you take a look at Clevelands usual OF, their speeds are C D C-
You can have that kind of speed on the infield, but there's over 12,000 sq. feet in the OF they have to cover, where the infield plays in 1,800.
Also take a look at the arms. The OF has F C C+, the F being in RF. The only man with an arm was the C at B+.
We won't care about the range factors although none were more than in the C's.
The only thing they had was hitting, all A's and B's with 1 C in power. But most of their games were not unbelievable, they scored only 697 runs, 2nd in their league but 3rd in the majors. But they only let in 552, close to the same as Baltimore and and KC (Baltimore being another ghost team).
Chicago AL scored 731 runs, letting in 636. And KC scored 673, letting in 568. Both of these were managed teams.
All the teams has around a B pitching staff. Cleveland ended the season with 150 errors, Baltimore with 131, Chicago with 100, and KC with 86. Cleveland only let in 51 UE runs, Baltimore 50, Chicago AL 47, and KC 41.
I'm not saying that this season I'm looking at even had this formula for errors or anything else for that matter.
Simply pointing out the major flaws in Clevelands lineup. They should have been pummeled to death on the field. Should have been little loopers drop in short RF and LF and inside the park homers hit just over the CFs outstretched glove.
Also if you take a look, Boston and Washington were set up correctly, finishing in last place. 4 of the 8 teams were ghosts, but finished 1 4 5 and 6.
Hope the beta league info will fix that problem for good. :)
rickoshea
April 21, 2002 at 01:44AM View BBCode
Or, since most of those ghost teams have a couple of REALLY good players who aren't being used, why not hold a 'fire sale' and set it up so the thing automatically accepts any trade proposed?
Hey- it happens in the majors. Expos, anyone?
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