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Revenant

Neato

September 08, 2005 at 05:59PM View BBCode

I haven't seen a draft result yet (I'm looking at New Draft #), but so far I have some comments.

Overall it looks like it will give better results than the old initial draft.

In response to the earlier post by Ronbo "Settings per position" - it appears as if you can get the settings per position, simply by doing each position one by one. So for example, when you set the Catcher prefs (with higher pref in Arm and Health maybe), then switch to Shortstop (where you would want Range to be higher), you can change the prefs to suit Shortstop without messing up the Catcher rankings you have already established. However this is not intuitive, you have to figure it out. I'm saying it works well, but it should be made clear that when you click Update Rankings, it will only change the rankings of the current position.

You really should show the birthdate along with the age of each draftee. This is an important nuance that you have to do serious research for as it stands now. I can't imagine checking the birthdate of 1000 guys, it's hard enough for 100 amateurs.

In fact the Youth pref should go off of fractional age vs. just the integer age. So if a guy just turned 18, he would be 18.1, vs a guy who was just about ready to become 19 (18.9). This will at least make the youth rankings a little more accurate.

It would also be extremely helpful if you could "lock" players in the rank position you have them so you can redo the prefs without messing up some of the things you've done. This would allow you for example to have a low-youth pref, lock the best 23+ guys at the top, then change to a higher youth prefs and resort the rest of the guys without moving your locked guys down.

There also should be a warning when you click Update Ranking at the prefs so you have a chance to cancel out of it after reading that "all of your manual changes will be lost".

Overall this is a big improvement - not too hard for an SD veteran. But I would worry about the complexity of this on new players. You would hate to overwhelm somebody with a game element that only happens one time. I would still favor doing away with initial drafts and handing out whole teams.

For example you could draft all the teams automatically, then rank them by each skill category. Then new owners can see the teams overall abilities (not the individual players) and set preferences for which teams/abilities they like. Then you draft a whole team at once. All the teams should be balanced enough that nobody gets ripped off. And it's quick and easy.
ScooterPie

September 09, 2005 at 04:19AM View BBCode

Swell post, Revenant. I'd actually like to get clear on one thing ...

for example, when you set the Catcher prefs (with higher pref in Arm and Health maybe), then switch to Shortstop (where you would want Range to be higher), you can change the prefs to suit Shortstop without messing up the Catcher rankings you have already established.

I tried to do this too, to get some "quick and dirty" settings, but here's what I thought I had to do: 1) set some Catcher prefs; 2) manually change the order (maybe just swap the bottom two guys); 3) jump over to SS and set some SS prefs. I thought I discovered that without step (2), changing prefs while looking at SS would re-rank my catchers. Does this square with what you found?

I only write about this because I'm also worried that this system is too complex for very new players, and it would be nice to give them a way to simplify the process a bit -- i.e., use different prefs for different positions, at least as a starting point. Ideally, it would be through a programming change. But failing that, we could just tell new players this trick. And if we're gonna do that, I think we need to be clear on the procedures.

There also should be a warning when you click Update Ranking at the prefs so you have a chance to cancel out of it after reading that "all of your manual changes will be lost".
Exceptional idea. Should also be on amateur drafts, to help those doing it for the first time.


You said some other good things; my failure to mention them should not be construed as disagreement therewith.

scooter
Revenant

September 09, 2005 at 05:21AM View BBCode

Thanks for your nice comments.

I didn't think of that step 2) point at first, but it's a logical quirk to check for now that you mention it. So I just checked again and it appears unnecessary - even without doing a manual re-ranking and hitting "Update Draft Ranking", the ranks of one position are preserved when you auto-rank another position with different settings. So you can just 1) set some Catcher prefs and then 2) jump over to SS and make a new set of prefs for that position only.

But yes, just like with learning the amateur draft, there is a process you would want to follow that is not quite made clear until you screw yourself a couple of times. For each position, you should not do any manual ranking until you get your prefs just how you want them, which means checking the list and making sure the guys are approximately in the order you would want them. Then you can make any manual changes you want where you disagree with your robot scouts, then move on to another position.

I agree the complexity here could be scary for a new player, but kudos to Tyson, it seems to work in the best possible way, even if you can't tell at first what's going to happen. Except for the ever-present possibility that you'll wipe out lots of work with a click of a button.

Preserving the prefs for each position would be a bonus that would make it look as smart as it actually behaves. When you switch to a position, you would see the prefs you last used for that position, not the prefs you used for another position you were working on. And, you wouldn't have to see Pitcher and Hitter prefs both.
ScooterPie

September 09, 2005 at 04:32PM View BBCode

I'm glad I was wrong about needing step (2).

I like every part of your analysis of the new system -- potentially dauting, could be made a little more friendly, definitely a good and workable system that's a big improvement over what we've been using.

scooter
Closer

February 28, 2007 at 12:10AM View BBCode

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