March 25, 2017 at 09:26PM View BBCode
I've mentioned previous having high agility and high break tackle in your WRs. But the have to have decent to high EXE. Without it, it means nothing. Remember EXE, as stated in the SimD game guide is your players play making ability. Why wouldn't you want high playmaking ability? Personally when I'm drafting and I see a high agility and high break tackle guy with low EXE, I sent that guy down the board board and let him be someone else's problem. And without saying you need high catch ability in a wide out. Just look at our games, Miami, we kill defenses with broken and dodged tackles.March 25, 2017 at 10:40PM View BBCode
It's also a problem when the other team uses CBs with A- and B+ pass coverage and they intercept the ball four times through 3 quarters. SD's free safety also only has a B+ pass cover. The D execution receiver you pointed out on my team isn't getting used that much and if you want to compare receivers look at SD's against my CBs. SD's starting receivers have an A- and B+ catch rating. Now look at my CBs. If any team should be getting four interceptions it's mine.March 25, 2017 at 11:37PM View BBCode
Not saying that EXE is the end all be all. There are many facets and variables to this game. The point I'm making is that if simd states it's one of the most important onesMarch 26, 2017 at 12:31AM View BBCode
It's most important for QBs and kicker/punters to have good EXE, beyond that it's debatable. That being said, I like to have good EXE on all my players, especially skill positions but it's unrealistic to expect red letters in every pertinent skill.March 26, 2017 at 12:39AM View BBCode
a computer program is really no different than throwing dice. Based on factors you both stated you could roll die totaling 50. you might need 40 different numbers to stop the pass, 10 of the 40 to intercept it, and 10 the pass is completed. It does not make any difference what your stats are if your opponent hits his numbers against the odds. The higher stats make the odds in your favor but there will be days the lower odds hit and hit often; then it just sucks.March 26, 2017 at 02:03AM View BBCode
Here is a good example of one of my WR's that is red letter in everything, but C exe. When he does catch the ball he is outstanding.March 26, 2017 at 02:56AM View BBCode
these are not human players that make human mistakes in a program. it is simply odds. if a lucky sucker can put his hand in a bag of 10 marbles and pick the only red one, he is going to prevail on that play no matter how superior your players stats are.March 26, 2017 at 02:37PM View BBCode
But what you are referring to is one individual play. I think there is something like 150 plays in a simd game. To win you have to have better players, better strategy and a clear direction of what terms you want to dictate to your opponent. Do those things and more often then not you'll be competitive. If it was really left to chance then different owners would always be winning. Everyone would regress to the .500 mean over time.March 26, 2017 at 03:01PM View BBCode
Originally posted by Youthamizum
But what you are referring to is one individual play. I think there is something like 150 plays in a simd game. To win you have to have better players, better strategy and a clear direction of what terms you want to dictate to your opponent. Do those things and more often then not you'll be competitive. If it was really left to chance then different owners would always be winning. Everyone would regress to the .500 mean over time.
Not to toot my own horn but I rarely ever have a losing season. I win at about a 70% clip. My playbooks are meant to attack when needed and be more passive when needed as well. As I've stated before I'm pretty open. I share everything. I've told owners what settings I have and what my philosophy is. So by no means am I bragging. I want the best here, I want owners to be happy and winning.
[Edited on 3-26-2017 by Youthamizum]
March 26, 2017 at 03:09PM View BBCode
It was actually four INTs, which was kind of excessive given the circumstances. Just like the four fumbles in the previous game was kind of excessive.March 26, 2017 at 03:14PM View BBCode
Originally posted by hammy2017
It was actually four INTs, which was kind of excessive given the circumstances. Just like the four fumbles in the previous game was kind of excessive.
March 26, 2017 at 03:43PM View BBCode
The fumble game happened in a downpour if I remember.March 26, 2017 at 06:40PM View BBCode
The fumble game happened in a downpour if I remember.
March 26, 2017 at 09:25PM View BBCode
So now I just lost my starting QB for 20 some days. Somebody wake me up when this thing stops decides to stop screwing me.March 26, 2017 at 09:53PM View BBCode
Hang in there. Luck in this SIM tends to balance out over time. Could take seasons thoughMarch 27, 2017 at 10:06PM View BBCode
Here's a post by the admin about the effects of EXE on various positions and situations:Pages: 1