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Youthamizum

the importance of EXE

March 25, 2017 at 09:26PM View BBCode

I've mentioned previous having high agility and high break tackle in your WRs. But the have to have decent to high EXE. Without it, it means nothing. Remember EXE, as stated in the SimD game guide is your players play making ability. Why wouldn't you want high playmaking ability? Personally when I'm drafting and I see a high agility and high break tackle guy with low EXE, I sent that guy down the board board and let him be someone else's problem. And without saying you need high catch ability in a wide out. Just look at our games, Miami, we kill defenses with broken and dodged tackles.

EXE is so important that I don't try to play players out of position and suffer the 25% drop in EXE. On the offensive line I need everyone with a B- minimal. All it takes is one missed block and the drive is over. Also EXE determines penalties. I hate a drive killing hold. Of course you need high pass and run block with red letter strength on your offensive line. There are 5 linemen. 60 plays in a game. That's over 300 times where your EXE ratings get used, I want talented linemen with high EXE at all times for those 300.

Omaha is saying they have too many picks. They have high agility and high break tackle wideouts, but everyone's EXE is in the C's. Also only a handful have red catching ability. And A- at that. One of the a- catch WRs is a D in EXE. That's a problem

[Edited on 3-25-2017 by Youthamizum]
hammy2017

March 25, 2017 at 10:40PM View BBCode

It's also a problem when the other team uses CBs with A- and B+ pass coverage and they intercept the ball four times through 3 quarters. SD's free safety also only has a B+ pass cover. The D execution receiver you pointed out on my team isn't getting used that much and if you want to compare receivers look at SD's against my CBs. SD's starting receivers have an A- and B+ catch rating. Now look at my CBs. If any team should be getting four interceptions it's mine.

By the way, MICH has played two games so far this season where they threw 3 INTs. It's starting receivers have an A- and A execution.
Youthamizum

March 25, 2017 at 11:37PM View BBCode

Not saying that EXE is the end all be all. There are many facets and variables to this game. The point I'm making is that if simd states it's one of the most important ones
hammy2017

March 26, 2017 at 12:31AM View BBCode

It's most important for QBs and kicker/punters to have good EXE, beyond that it's debatable. That being said, I like to have good EXE on all my players, especially skill positions but it's unrealistic to expect red letters in every pertinent skill.
HumYai

March 26, 2017 at 12:39AM View BBCode

a computer program is really no different than throwing dice. Based on factors you both stated you could roll die totaling 50. you might need 40 different numbers to stop the pass, 10 of the 40 to intercept it, and 10 the pass is completed. It does not make any difference what your stats are if your opponent hits his numbers against the odds. The higher stats make the odds in your favor but there will be days the lower odds hit and hit often; then it just sucks.
GrubDawg

March 26, 2017 at 02:03AM View BBCode

Here is a good example of one of my WR's that is red letter in everything, but C exe. When he does catch the ball he is outstanding.

http://www.football.simdynasty.com/player.jsp?id=4132580

Now as far as ranting about a computer game, that is simulated, crap happens and all you can do is try to figure out why and make some changes. If you have 3 Interceptions in a game figure out what part of the playbook caused those interceptions and adjust it.
HumYai

March 26, 2017 at 02:56AM View BBCode

these are not human players that make human mistakes in a program. it is simply odds. if a lucky sucker can put his hand in a bag of 10 marbles and pick the only red one, he is going to prevail on that play no matter how superior your players stats are.
Youthamizum

March 26, 2017 at 02:37PM View BBCode

But what you are referring to is one individual play. I think there is something like 150 plays in a simd game. To win you have to have better players, better strategy and a clear direction of what terms you want to dictate to your opponent. Do those things and more often then not you'll be competitive. If it was really left to chance then different owners would always be winning. Everyone would regress to the .500 mean over time.

Not to toot my own horn but I rarely ever have a losing season. I win at about a 70% clip. My playbooks are meant to attack when needed and be more passive when needed as well. As I've stated before I'm pretty open. I share everything. I've told owners what settings I have and what my philosophy is. So by no means am I bragging. I want the best here, I want owners to be happy and winning.

[Edited on 3-26-2017 by Youthamizum]
HumYai

March 26, 2017 at 03:01PM View BBCode

Originally posted by Youthamizum
But what you are referring to is one individual play. I think there is something like 150 plays in a simd game. To win you have to have better players, better strategy and a clear direction of what terms you want to dictate to your opponent. Do those things and more often then not you'll be competitive. If it was really left to chance then different owners would always be winning. Everyone would regress to the .500 mean over time.

Not to toot my own horn but I rarely ever have a losing season. I win at about a 70% clip. My playbooks are meant to attack when needed and be more passive when needed as well. As I've stated before I'm pretty open. I share everything. I've told owners what settings I have and what my philosophy is. So by no means am I bragging. I want the best here, I want owners to be happy and winning.

[Edited on 3-26-2017 by Youthamizum]


Absolutely my example was one individual play. But, it applies to every individual play in the game. I will not and cannot argue with you that the odds favor the lower stats. No different than casino odds are not in ones favor but odds can and sometimes are beaten.

This was to explain why you can have 3 interceptions in game even though on paper it should not happen. Over the course of 16 games, of course the better stats should prevail. I cannot agree with you more when you said if a team using 2, 4, 7 yard plays has a higher chance of making a mistake resulting in a punt. That proves what I am saying.

I once won a SB in a single season league with a 15-1 reg season record. My one loss was to the worst team in the league 1-15. My stats were superior in almost every way possible. He just hit his numbers against the odds. If I beat a team in the playoffs that I lost to twice in the reg season, more likely than not he had the better team but my numbers came in against the odds.

You obviously do very well at putting the odds in your favor but luck can still beat you at times.



[Edited on 3-26-2017 by HumYai]
hammy2017

March 26, 2017 at 03:09PM View BBCode

It was actually four INTs, which was kind of excessive given the circumstances. Just like the four fumbles in the previous game was kind of excessive.
HumYai

March 26, 2017 at 03:14PM View BBCode

Originally posted by hammy2017
It was actually four INTs, which was kind of excessive given the circumstances. Just like the four fumbles in the previous game was kind of excessive.


Based on the talents is should not have happened. If these were real players, it would not have happened to that extent. your opponent just blindly put is hand in a bag of marbles and pulled the one green one. unlikely but it does happen. Flip a coin 100 times it is very unlikely 50 will be heads and 50 tails even though each flip has a 50/50 chance of heads/tails. Hopefully, you don't face all of us on our lucky days
Youthamizum

March 26, 2017 at 03:43PM View BBCode

The fumble game happened in a downpour if I remember.
hammy2017

March 26, 2017 at 06:40PM View BBCode

The fumble game happened in a downpour if I remember.


It was against your team in moderate(not heavy) rain. Your team only had one fumble.
hammy2017

March 26, 2017 at 09:25PM View BBCode

So now I just lost my starting QB for 20 some days. Somebody wake me up when this thing stops decides to stop screwing me.
jgarcia8380

March 26, 2017 at 09:53PM View BBCode

Hang in there. Luck in this SIM tends to balance out over time. Could take seasons though
hammy2017

March 27, 2017 at 10:06PM View BBCode

Here's a post by the admin about the effects of EXE on various positions and situations:

http://www.simdynasty.com/oldforum-viewthread.jsp?tid=311758#pid1711273

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