April 12, 2015 at 05:20PM View BBCode
The passing game on the regular website is Atrocious. I have studied other games and watch my own games and it is absolutely terrible. Unless you have an out of this world QB behind center, it is near impossible to have a functioning offense that can move the football. I've watching NFL network lately and I'm seeing QBs like Terry Bradshaw playing real football and I don't see a pass get picked off almost every time they throw 10 yards or 20 yards down the field. Sure it goes incomplete half the time, but in the NFL passes aren't always picked off every time they throw down the field. Please Chris, please make a change to the passing game or the int rate because I shouldn't have to fear running a normal offense or throwing the football.April 12, 2015 at 07:11PM View BBCode
I can't say I agree with any of that. except maybe the older draftees part.April 12, 2015 at 07:33PM View BBCode
http://www.sportingcharts.com/nfl/stats/player-passing-interceptions-thrown/2014/ Look at these numbersApril 12, 2015 at 07:40PM View BBCode
The only thing I can say is the major difference I find is between an A+ power QB vs. an A- power QB and less on my end is very much different. But the passing game overall on the short pass is working fine. I wish that power were not such a huge factor.April 12, 2015 at 08:22PM View BBCode
here are the QB that started for my teams during their last full season with their QB ratings, league rank and INT totals.April 12, 2015 at 08:26PM View BBCode
Well this is a simulation of real football, shouldn't it be as close to how real football would play out instead of just having a sim just to have something to play.April 12, 2015 at 08:45PM View BBCode
I don't think we have any interception issue here. The key is in the FHFL at least stu we are hard working teams all 32 of us to start. We call plenty of pass defences leading to better runshing in many cases. I think with time you will find a way to work out the playbook.April 12, 2015 at 08:47PM View BBCode
Originally posted by Stuthecool626
Well this is a simulation of real football, shouldn't it be as close to how real football would play out instead of just having a sim just to have something to play.
April 12, 2015 at 08:51PM View BBCode
Originally posted by geosfreddy
But again I personally have little success with A- arms compared to those A+ power arms that 80 arm can't match that 100 arm. (I wish they were closer to balance more teams in the leagues).
Any one else has had the same Drastic results going from A+ arms to A- or B+?????
April 12, 2015 at 09:10PM View BBCode
Originally posted by dirtdevil
Originally posted by Stuthecool626
Well this is a simulation of real football, shouldn't it be as close to how real football would play out instead of just having a sim just to have something to play.
yes and no. the nfl is the goal, sure. but we have a MUCH larger variation in calibre of GM/coaches than the nfl ever will. that has to impact gameplay and overall numbers. how many threads complaining about the game have you seen started by owners who just aren't very good? there are literally tons. I know that the nfl is the goal but what we have here in terms of owner calibre is often more analogous to NCAA where the division 1 programs occasionally schedule a division 3 team. that has to skew numbers.
April 12, 2015 at 09:14PM View BBCode
Well yeah most coaches complain when they can't win but this is a beta forum which is where you discuss issues with the game. I'm just trying to talk about an issue that is in this game cause I am in three leagues Zeta FHFL and the DBFL and in each league I see way too many picks or teams have drives ended because they can't complete a pass beyond 10 yards. Even in Butkus which is a single season league I see passing games struggles plus I had struggles myself and I went 12-4 there. My point is maybe I over exaggerated a bit but you have to admit it is a problem and problems are meant to be solved. I'm still watching football games and I see about half the time passes that go beyond 10 yards have a 50/50 chance of completion or a miss compared to the sim where its a 1/3 chance of either a pick completion or miss, basically you have only a 33% chance of completion compared to 40-50% which may not seem like much but with 16 or 32 other teams make a huge difference.April 12, 2015 at 09:18PM View BBCode
Thus I guess using the numeric system should help more players than I originally thought. This would help players understand their limitations and strengths better?April 12, 2015 at 09:20PM View BBCode
Originally posted by geosfreddy
Thus I guess using the numeric system should help more players than I originally thought. This would help players understand their limitations and strengths better?
April 12, 2015 at 09:32PM View BBCode
I was looking at stats in pay leagues to see my A+ vs A and A- theorem lol.. I love what I see in the TDFL numeric player cards alphabetical team cards I think this is super smart.April 12, 2015 at 10:14PM View BBCode
Originally posted by Stuthecool626
Well yeah most coaches complain when they can't win but this is a beta forum which is where you discuss issues with the game. I'm just trying to talk about an issue that is in this game cause I am in three leagues Zeta FHFL and the DBFL and in each league I see way too many picks or teams have drives ended because they can't complete a pass beyond 10 yards. Even in Butkus which is a single season league I see passing games struggles plus I had struggles myself and I went 12-4 there. My point is maybe I over exaggerated a bit but you have to admit it is a problem and problems are meant to be solved. I'm still watching football games and I see about half the time passes that go beyond 10 yards have a 50/50 chance of completion or a miss compared to the sim where its a 1/3 chance of either a pick completion or miss, basically you have only a 33% chance of completion compared to 40-50% which may not seem like much but with 16 or 32 other teams make a huge difference.
April 12, 2015 at 10:14PM View BBCode
So do I hare hate it ,,,,, but the TDFL impressed me with the abc's in general and the 123's on the individual player card. Me like.April 12, 2015 at 10:16PM View BBCode
Originally posted by Stuthecool626
Originally posted by geosfreddy
Thus I guess using the numeric system should help more players than I originally thought. This would help players understand their limitations and strengths better?
YES! because the number system you can know so much more about a player compared to Letters, I use numbers hear and I wish we could use it in every league on the game but you know some guys are used to the old way.
April 12, 2015 at 10:17PM View BBCode
Originally posted by geosfreddy
So do I hare hate it ,,,,, but the TDFL impressed me with the abc's in general and the 123's on the individual player card. Me like.
April 13, 2015 at 12:12AM View BBCode
I just took a look at my beta teams passing histories, in the ZFL I've had 10 QBs attempt 500+ passes between 20-39 yards, only two of those ten completed less than 40% of those passes and they were both QBs with B+ throwing power, overall my ZFL QBs averaged a 41.7% completion rate on 20-39 yard passes, including those that attempted less than 500 attempts but still qualified for passer rating.April 13, 2015 at 03:47AM View BBCode
The thing to understand in zeta the results are for testing and not all 32 players are active as compared to the regular free leagues and the ultra competition in the pay leagues. What I see is a huge discrepancy between the top to bottom I will look further to get some stats but here's what I see prior to the much needed changes a top team passed for ouch 60+% the worst team was at 25% +- but 75% of the teams were at 40%+.April 15, 2015 at 05:00AM View BBCode
Taking a moment to talk about the numbers vs letters debate:April 15, 2015 at 06:20AM View BBCode
I already love this idea. this would make a fair difference that the 4.9 vs the 8 between grades will allow us to better know our players. It quickly ends the ABC vs 123 debate on the spot.April 15, 2015 at 12:46PM View BBCode
I don't like it, personally. for one thing it's going to change the ratings of every player we've been dealing with on all of our teams overnight, which is going to cause chaos. also, as chris said, the different scales going back and forth will be annoying/confusing.April 15, 2015 at 01:07PM View BBCode
It would certainly be something a league would have to choose to enable,although if it became popular I might default new leagues to this.Pages: 1 2