KegRollers
League Settings
November 13, 2014 at 03:56PM View BBCode
- 15 games per day
- Can only trade away or acquire 5 CPs per season
- It takes 16 sim days for a player to clear waivers
- Injury System 2 ( http://rules.simdynasty.com/index.php/Sim_Dynasty_Rulebook#Injured_Players )
- Regular Development System ( http://rules.simdynasty.com/index.php/Sim_Dynasty_Rulebook#Variable_Improvement )
- System 6 Minor League Improvements ( http://rules.simdynasty.com/index.php/Sim_Dynasty_Rulebook#The_Four_Types_of_Minor_League_CP_Systems )
- Retirement System 2 ( http://rules.simdynasty.com/index.php/Sim_Dynasty_Rulebook#Retirements )
- Player name changes are allowed
- Skill grades will be displayed as letters (A+, A, A-, B+, etc.)
- After the Amateur Draft runs, the next season will start the next day.
- Amateur Draftees will appear at 11PM on the day the league reaches August 1st.
- Draft picks can be traded only up to 4 seasons in advance.
- No hidden improvements
- A playoff deadline of Sept 1st, players must be acquired before Sept 1st in order to be post-season eligible
- Only catchers can start at catcher.
- A team must carry 2 major league catchers.
- A player must be at least 50% at catcher as a secondary position to count or play as a catcher.
- Stadium changing rules, a new stadium every 5 seasons and fence/surface adjustments every 1 seasons.
- Games will be played somewhere between 6AM and 11PM every day.
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Inactive teams will be replaced after 10 days of inactivity, without a refund unless they notify the league commissioner that they will be away. Inactivity includes:
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"Last Active" date at least 10 days prior to the current date.
Failure to set minor league CP's to the maximum allowable during the duration of the regular season.
Failure to maintain minor league roster at 25 players or less