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KegRollers

League Settings

November 13, 2014 at 03:56PM View BBCode

- 15 games per day
- Can only trade away or acquire 5 CPs per season
- It takes 16 sim days for a player to clear waivers
- Injury System 2 ( http://rules.simdynasty.com/index.php/Sim_Dynasty_Rulebook#Injured_Players )
- Regular Development System ( http://rules.simdynasty.com/index.php/Sim_Dynasty_Rulebook#Variable_Improvement )
- System 6 Minor League Improvements ( http://rules.simdynasty.com/index.php/Sim_Dynasty_Rulebook#The_Four_Types_of_Minor_League_CP_Systems )
- Retirement System 2 ( http://rules.simdynasty.com/index.php/Sim_Dynasty_Rulebook#Retirements )
- Player name changes are allowed
- Skill grades will be displayed as letters (A+, A, A-, B+, etc.)
- After the Amateur Draft runs, the next season will start the next day.
- Amateur Draftees will appear at 11PM on the day the league reaches August 1st.
- Draft picks can be traded only up to 4 seasons in advance.
- No hidden improvements
- A playoff deadline of Sept 1st, players must be acquired before Sept 1st in order to be post-season eligible
- Only catchers can start at catcher.
- A team must carry 2 major league catchers.
- A player must be at least 50% at catcher as a secondary position to count or play as a catcher.
- Stadium changing rules, a new stadium every 5 seasons and fence/surface adjustments every 1 seasons.
- Games will be played somewhere between 6AM and 11PM every day.
- Inactive teams will be replaced after 10 days of inactivity, without a refund unless they notify the league commissioner that they will be away. Inactivity includes:

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  • "Last Active" date at least 10 days prior to the current date.
  • Failure to set minor league CP's to the maximum allowable during the duration of the regular season.
  • Failure to maintain minor league roster at 25 players or less
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