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tworoosters

Doesn't seem logical to me

August 13, 2014 at 06:34PM View BBCode

2nd and 8 for the Gnats, they huddle and line up in a Pro Set; the Bontemps Roulez line up in a 4-3.
Randy Lucas takes the snap, hands off to Dave Smith.
The corners and linebackers are blitzing!
Dave Smith runs up the left for a 65 yard gain.
DEBUG: Crediting [url=http://footballbeta.simdynasty.com/player.jsp?id=526606]Scott Statuto[/url] with the tackle
First down for the Green Bay Gnats!


So after a 65 yard run he gets caught by the Defensive End ?

I have problems with a [url=http://footballbeta.simdynasty.com/player.jsp?id=524694]RB with a 47 speed rating[/url] going 65 yards on any play, and then with a defensive end with 50 speed being the guy that hauls him down, though great hustle by Statuto.
shbo2

August 13, 2014 at 08:55PM View BBCode

Honestly there should be a lot more of these type plays on max blitz calls, if the LT blows up the RDE and the FB or C/G (depending on the blocking assignment) takes out the MLB all a team needs is a poor angle from a safety for a monster play. Remember slow or not you had 8 guys who have to either at best change direction after crashing the line or get off a block and start chasing him.
tworoosters

August 13, 2014 at 09:18PM View BBCode

I'm not denying the logic of a big gain on a running play against a blitz, my question is related to:

A) a 65 yard run by a player with 47 speed

B) most illogical, the tackle being made 65 yards down field by a defensive lineman with 50 speed.
shbo2

August 13, 2014 at 09:36PM View BBCode

A) I still say on a play like that the runners speed becomes slightly irrelevant as he could be an easy 20 yards down the field b4 the 8 rushers have a chance to turn around and chase.

B) Who should make the tackle? Maybe the LB's were all blocked well, CB's are pretty famous for not wanting to do anything involving the run game, 1 safety could have slipped and the other could have been well blocked by the TE or a WR.
shbo2

August 13, 2014 at 09:39PM View BBCode

Or maybe the runner broke a tackle by a saftey 50-60 yards down the field allowing the DE to catch up. Broken tackles on running plays probably happen in the sim but the info isn't in the play breakdown.
Admin

August 14, 2014 at 07:21AM View BBCode

This is always going to be an issue in that the game will never show every block, cutback, etc. that occurs in a run. Even adding a little more of that data grows the play-by-play database quite a bit. So the natural assumption is that every run is a straight line maximum speed point A to point B run before a defender brings him down. (Nor does the simulation even actually simulate every block and cutback, yet; it uses a set of percentages to try to mimic NFL results. This is similar to why, in the baseball sim, we went for years without knowing which outfielder even handled most base hit.)

That said, the tackle logic is extremely simple right now which is why it hasn't been included for so long and why I am hesitant to release it in its current form. I'll be fielding questions like this endlessly.

I will, at some point, probably have to show key blocks or defensive failures that allow apparently unusual plays to happen. There are many plays in real life that, if stripped down to DynastyVision levels of detail, would leave someone scratching their head.

Chris

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