July 25, 2012 at 03:32PM View BBCode
this is not really a thing, i mean, this league doesn't mean anything. but is it folks in the league bidding these crazy sums for players that aren't even good for the beta teams? i mean, cleveland is at 4 and 5 million on B+ pitchers, and five million on a shortstop that is just.........i don't know. what's the word? oh yeah, i know. the suck. yeah, it's the definite suck. three and two million on outfielders that are obviously typical half million dollar players. is this how we keep the half million dollar players off the market, by giving them some millions?July 25, 2012 at 03:49PM View BBCode
I had not been paying much attention to this, but things like [url=http://beta.simdynasty.com/player.jsp?player=nobody&mode=stats&id=70306]Osuna getting $5 million for six seasons[/url] is not only ridiculous...it's a disaster. :oJuly 25, 2012 at 04:20PM View BBCode
it was bad enough when i put in bids and signed the players for the beta teams so no one else could sign them (i already had a team) but i did put in reasonable bids on good players so the other teams couldn't have them. it was bad and hammy and rooster broke me from it (which was correct). but this business is all about bidding up to silly levels the replacement type players that should be available to sign for a half million and is just as bad really. or maybe its just folks not in the league putting in bids. who knows? my whole point it is, if its folks that have teams in the league, it is kind of cheap. note that i don't really have an interest, i paid too much for dumb players of my own already and don't have room to sign the half million dollar players if indeed there were any of them worth a half million.July 25, 2012 at 04:59PM View BBCode
(if it was a thing where the engine didn't support it well, i could be the commish, and do the salaries and the revised free agent timing according to a schedule i would publish and we could test it out that way and tyson could figure out how to write the code for it, if there were folks that wanted a cp league like that (i for instance, would like to start a salary league that used cp and possibly variable development like we have here, i could get 15 people for it, but not with how the money works now, its crazy, you are better off to rot the stuff out, or play along with whatever in your minors and jump on the stuff when over salaried teams put their things they can't afford but are allowed to waive on the wire. in other words, make other teams develop your players for you. i am not interested in a league where some sharpie figures something out and dominates and runs everybody else out of the league. i want a leauge that folks can enjoy, not run away from because somebody crushes everybody all the time).July 25, 2012 at 05:26PM View BBCode
Just as I left the KBL, thank God, one of my suggestions was finally implemented whereby minor leaguers who are not free agent signings or free agent eligible don't count against the cap while they are in the minors.July 26, 2012 at 09:31AM View BBCode
Yeah...this is our (the KBL) first season using it. We simply subtract the salary of each minor league player OS28 or younger via the adjustments feature.Pages: 1