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Changes

October 05, 2011 at 04:00AM View BBCode

I've found and fixed a logic bug that would result in more broken tackles than there should be. In addition, I've tightened up the run defense.

Also, a bug that was allowing ties in playoff games has been fixed.

--Chris
casperthegm

October 05, 2011 at 12:08PM View BBCode

Glad to hear about the broken tackles fix.

Did the run defense need to be tightened? Stats seemed about right for the running game already, there just wasn't any need to run since passing was so overpowering...
The_Old_Bear

October 05, 2011 at 01:05PM View BBCode

It will be interesting to see if teams just stop running if it gets much tighter.
lancereisen

October 05, 2011 at 01:45PM View BBCode

In general, my rushing yards per game came from 1 or 2 large gains, 20-40 yds. There would be a couple of series where 5-7 yds per carry were achieved, but usually it was small or no gain.
Ariz has yet to draft for the run, only uses it to keep the D honest.
casperthegm

October 05, 2011 at 02:06PM View BBCode

Same here. Even with the qb's watered down in this new test league, if rushing defense is tweaked I don't see how that helps something that wasn't broken. If anything, I would have preferred a slight adjustment to benefit the running game and make it a more viable option.
Admin

October 05, 2011 at 04:08PM View BBCode

There were some calculation bugs in the run defense vs run offense that I corrected. I've probably adjusted other areas to compensate for the (unknown) bug, but it doesn't make sense to leave the bug in there. If it has too much negative effect I'll try to undo the compensation to balance it out.

--Chris
KLKRTR

October 05, 2011 at 04:30PM View BBCode

Awesome fixes!

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