1950srobot
Running Games Too Strong
August 15, 2011 at 09:25PM View BBCode
This team http://football.simdynasty.com/roster.jsp?teamid=3162
should not be giving up what I'd imagine is upwards of 6 yds avg per carry on defense. I don't know exactly the yardage as defensive stats aren't that specific.
In two games with the opponent heavily committed to the run, my team has been ravaged with gargantuan run gains. The only reason the yardage totals via run aren't worse, I'd imagine, is that some teams are pass-oriented. If not for that, you could run on every down and pick up 8-10 yards.
The defense is set to stop the run, particularly in the Green Zone. Shallow Zones, Balanced Run D, Outside Run D, with only Deep Zone for long downs. No Man to Man. 3 yds Short, 11 yds long.
So I'm incredulous about this.
Admin
August 19, 2011 at 04:11PM View BBCode
I have some data collection going on right now to help analyze this.
--Chris
dirtdevil
August 19, 2011 at 06:08PM View BBCode
weren't you also recently incredulous about screen passes and the supposed lack of receptions by TEs?
1950srobot
August 19, 2011 at 06:49PM View BBCode
Yeah, those incredulousnesses have been debunked.
Also, I needed to keep messing around with defense vs run. The science of it was pretty much apparent before, but the changes have altered what is required to at least stop the massive gains on the ground.
Essentially, as it stands, you pick your poison: keep the run in check, give up the big pass. Defend the pass, eat the run. The real point is in the stradegy percentages, where you have to find a balance enough to simulate decent defense against both.
I'd imagine in the future, when we can build teams over time, we'll be able to understand how a player's ratings react to your percentages.
dirtdevil
August 19, 2011 at 11:17PM View BBCode
Originally posted by 1950srobot
Essentially, as it stands, you pick your poison: keep the run in check, give up the big pass. Defend the pass, eat the run. The real point is in the stradegy percentages, where you have to find a balance enough to simulate decent defense against both.
isn't that true in real life as well? it sounds like maybe the sim does a pretty good job on the realism front, in that case.
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