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tworoosters

New ways to lose

May 09, 2011 at 08:38PM View BBCode

In [url=http://footballbeta.simdynasty.com/boxscore.jsp?boxscoreid=2578&thid=254]this game[/url] New Orleans lets the game go to overtime, and loses because our 99% accuracy kicker misses two extra points and 3 field goals .

One extra point miss features a bad hold by our holder, one miss from 29 yards again features a bad hold (our holder has an 87 hands rating), the 43 yard miss is out of a perfect hold with a cross wind and the 40 yard attempt in OT is also missed.

Just a bad day for kickers with the strong wind right ??

No apparently not because [url=http://footballbeta.simdynasty.com/player.jsp?id=70352]Blaylock[/url] goes 6-6, of course he has that great 57 power, 87 accuracy and 55 execution so it makes sense that he's be 20/22 for the year.

[Edited on 5-9-2011 by tworoosters]
Hamilton2

May 09, 2011 at 09:35PM View BBCode

Yeah, I think that there might be something wrong with the Kicking code. I usually bid high and get a very good kicker, but I did not do that last season in the RMFL and my guy is a B+/B+ who seems to be doing better than my higher rated players from previous years.
redcped

May 09, 2011 at 09:43PM View BBCode

Is it possible that better kickers try more challenging kicks because the calculations show them having a shot at them? Whereas the average kicker doesn't try the tough ones and converts better the ones he does try?
Hamilton2

May 09, 2011 at 09:43PM View BBCode

[url=http://football.simdynasty.com/player.jsp?id=249802]Greg Benjamin[/url] - he is a B overall K. B+ execution, B+/B+ strength and accuracy. (Also, how is he only a B overall? Shouldn't he be a B+?) 16 of 21 (76.2%) on FG's and 26 of 26 on extra points (100%).

[url=http://football.simdynasty.com/player.jsp?id=128344]Hank Ohmer[/url] - an A- overall, A/A+ with B execution. 21 of 29 (72.4%) and 41 of 43 (95.3%).

Ohmer was 100% on FG's under 40 yards, but it seems like an A/A+ ought to be better at long distance FG's than a B+/B+. The margin of separation doesn't seem to be as dramatic as it should be, I think.
tworoosters

May 09, 2011 at 09:57PM View BBCode

The thing that really slays me with [url=http://footballbeta.simdynasty.com/player.jsp?id=70355]Moore[/url] is that he's missed 5 XPs through 11 games, he's 82.1% on XPs. This from a guy with 99 accuracy.

Last year in the NFL there were 14 missed XPs in 1221 attempts, the BFL has had 14 missed in 328 attempts.
Admin

May 11, 2011 at 07:04PM View BBCode

There was an 18 MPH crosswind. Under those circumstances I can see the missed field goals, but for the extra points (and shorter field goals) there's code that's supposed to compensate by lowering the kick angle. If you look at the two misses, they are both a hair outside the post, but at the very top of the display, implying that either the kick angle was not lowered or was not lowered enough.

What is interesting looking at the diagrams for the missed field goals and XP's is that at least three of them were overcompensations, missing on the opposite side of the wind, which can certainly happen but shouldn't this often on FG's and rarely if ever on XP's. So if there's a bug here it's in wind compensation (which is Execution based, not Accuracy based).

I'll take a look.

--Chris
Admin

May 13, 2011 at 02:11AM View BBCode

My internet's been out all day so I am posting from my phone. The kicking code itself holds up; even in a snowstorm with a 20mph cross wind, extra points should be 93%, and overcompensating like this game is a tenth of a percent. Even with a bad hold he'd be 91%. So either this was exceedingly bad luck or the problem is farther up the code chain. Tested in isolation, though, the kick module itself is fine.

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