April 05, 2011 at 03:10PM View BBCode
I know this has been put up various times, but clock control is still being an issue: teams invariably continue to pass like hell after the 2 minute warning, whether they're behind, tied or ahead. A team which is ahead and has the ball with 1:30 left in the half must have the option to kill the clock. Now that screens are back being screens and that the running game has been bettered, this remains one of the very last big issues on the offense side of the game engine.April 06, 2011 at 02:44AM View BBCode
There is code for this but I don't think it kicks in early enough, and it may only be active in the 4th quarter. I'll check it out.April 06, 2011 at 02:57AM View BBCode
This was not being applied in the second quarter. I've tweaked things a bit and it should act a little more intelligently in the first half if you are ahead and in the 2-minute warning.April 07, 2011 at 10:16PM View BBCode
There are two aspects to this, one in your control and one not.Pages: 1