March 26, 2011 at 06:55PM View BBCode
Your team should now spike the ball if it's almost out of time in the half or game and you need one more play. Note that you need to have at least 2 seconds on the clock to spike successfully; if you have only one second, you'll spike but time will still run out as the clock only moves in whole-second increments.March 27, 2011 at 05:16AM View BBCode
I had to run a full season on my test league to get a spike to occur but we've already had one in Beta at http://footballbeta.simdynasty.com/boxscore.jsp?boxscoreid=2112 at the end of the first half. It seems to do exactly what it is supposed to do.Pages: 1