Sim Dynasty

View Old Forum Thread

Old Forum Index » Football Beta Testing » Football Beta Test Discussion » A crazy thought ...
Hamilton2

A crazy thought ...

March 15, 2011 at 04:22PM View BBCode

to combat the benefits of extreme strategy.

Would it be possible to lock 25% of all situational plays into some sort of generic "generally appropriate football strategy"?

For instance, on 1st down, you would set 15% to "End Run" and 10% to "short pass" and let the user control the other 75%.

For 2nd and short, you might lock 20% on Middle Run and 5% on Play Action passing.

For 4th and Long you could lock 25% on "Long Shotgun Pass."

This would allow people enough control to be very independent with their team and their play calling personality, but it would also limit some of the abusers that come from the outliers being used repeatedly.
redcped

March 15, 2011 at 06:31PM View BBCode

I like the idea generally, but the functionality might be tricky.

What if I want 50% end runs on 1st down?

Would it just not save changes if you went below the required minimum? Is that doable in our interface?
Hamilton2

March 15, 2011 at 06:39PM View BBCode

I was thinking that we would add a 5th planning option with the fixed %'s and if you want to duplicate them, you can. Or something like that.
Admin

March 15, 2011 at 07:39PM View BBCode

Well I'm really trying not to force anything on anyone, but it may come to that.

I now understand why other football sims don't give the owner this much control. :D

--Chris
Hamilton2

March 15, 2011 at 07:45PM View BBCode

It is a decision you have to make: let people do whatever they like or uphold some semblance of realism. Given that SimDynasty Baseball is, IMO, the most realistic and accurate statistical simulation available for baseball, I think that statistical integrity ought to be the most important criterion for developing the football sim.
Admin

March 15, 2011 at 10:22PM View BBCode

Originally posted by Hamilton2
It is a decision you have to make: let people do whatever they like or uphold some semblance of realism. Given that SimDynasty Baseball is, IMO, the most realistic and accurate statistical simulation available for baseball, I think that statistical integrity ought to be the most important criterion for developing the football sim.


Football is a different sort of game though. It is so much about strategic matchups and being unpredictable. But football coaches are among the most conservative people there are, and it's hard toi impart that same sense of "be careful" urgency.

A lot of the sites I studied while developing the sim often felt like football coaches have it wrong: that they should go for it on 4th down more, that they should pass all the time, etc. People are going to want to try things like that out. The AI for baseball is a lot simpler. The situation in baseball that I think most closely matches is stealing, and indeed you see most owners setting their steal preferences very aggressive because owners feel little urgency to be conservative and the AI pitchers don't "key in" that a team is stealing all the time.

So I'd prefer to get to "realistic" by in-game consenquences rather than interface limits, but it's important that those consenquenes don't bite people playing normally. You can see how you already feel cheated being on the wrong end of the "keyed in" a few times (which is why I am seriously considering not including that line in the play-by-play when moving to production).

I am not above using interface limits completely; there are already some (you'll notice you can't select "short pass" on 3rd or 4th and long, for example, and "long pass" is converted to "medium pass" inside the opponent's 20). I could insert run, for example, rather than having the defense key in on a pass. But I definately don't want to ever hear anyone say "The key to winning is to always do x on every down in every situation" because that makes the whole sim pointless.

--Chris

Pages: 1