March 08, 2011 at 10:49AM View BBCode
Great game! I have a couple of play-by-play requests that you might have in store for us, but I figured I'd ask anyway. Having written dialogue and baseball pbp for computer games I realize that while pbp writing is sensitive and can get repititious and boring if over0used, it can also add a lot of depth to the imagination of the human reading it. Part of kleeping it 'new' is to have a wide range of diverse pbp actions.March 08, 2011 at 05:16PM View BBCode
Substitutions are a little tricky because of the way they are done, and because players can come in and out for a variety of reasons, i.e. going from a Pro Set to a Shotgun pulls out an RB and puts in a WR, but it's not really a "substitution". I'll look to see if there is a way to communicate this in a reasonable way; as I am writing this a potential solution's coming to me.March 08, 2011 at 09:48PM View BBCode
probably borderline impossible to actually program, but it would be nice to be be able to tell the coach on any given play that he did the wrong thing. ex: on 4th and in, up by one with two minutes remaining, he decided to try a field goal. this impossible hypothetical would give me the option of telling them, perhaps in a drop down menu or something, that that I wanted them to go for it in that exact situation, and if that comes up again, they will.March 08, 2011 at 11:24PM View BBCode
I like the way you have it set up. I did realize there was but one scripted line for each kind of result, and noticing those nuances can help make coaching decisions. I like as much information as i can get, but realize other people have different preferences. So, yeah, I'd think down the road you'd have to offer or More Or Less option. I really like the idea of seeing strategic decisions. And on a tangent from your example of a field goal . . . on the thread of long field goals it was mentioned the percentage of successful long field goals was similar to that of shorter field goals. I have no doubt of that, but there thinking on the fact that there are less long ones attempted -- and it is because, I posit, that knowing long field goals are a lower percentage chance, coaches base their decision on whether to field goal kick or punt or go for it based largely on weather and wind (outside of score, of course). In effect, there are fewer long field goal attempts because less are attempted in less than optimum conditions. it follows that those that are attempted are done so in optimal conditions, accounting for the success percentage mimicking that of shorter field goals (where weather and wind are given far less consideration). So where is that to game design? Perhaps weather and wind (and fatigue) can have a larger effect each yard distant from the goal posts (if it already doesn't).March 08, 2011 at 11:30PM View BBCode
oops, my "but there thinking" in the above, should be "but thinking" . . . I am not referring to "their" -- I originally had a different sentence but didn't delete all of it, evidently.March 09, 2011 at 12:42AM View BBCode
I do think there's a place to show strategy in the PBP.March 09, 2011 at 07:44PM View BBCode
Originally posted by Yyggyty
And on a tangent from your example of a field goal . . . on the thread of long field goals it was mentioned the percentage of successful long field goals was similar to that of shorter field goals. I have no doubt of that, but there thinking on the fact that there are less long ones attempted -- and it is because, I posit, that knowing long field goals are a lower percentage chance, coaches base their decision on whether to field goal kick or punt or go for it based largely on weather and wind (outside of score, of course). In effect, there are fewer long field goal attempts because less are attempted in less than optimum conditions. it follows that those that are attempted are done so in optimal conditions, accounting for the success percentage mimicking that of shorter field goals (where weather and wind are given far less consideration). So where is that to game design? Perhaps weather and wind (and fatigue) can have a larger effect each yard distant from the goal posts (if it already doesn't).
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