March 07, 2011 at 03:51PM View BBCode
Is there a problem with the top QB's and performance enhancing drugs?March 07, 2011 at 04:06PM View BBCode
Through 15 games, the top team in my division has thrown for 8080 yards... [url=http://football.simdynasty.com/player.jsp?id=58340]Their QB[/url] has thrown for 7147 yards so far... Though, on the bright side, he's barely completing 55% of his passes.March 07, 2011 at 04:54PM View BBCode
:o WOW! That makes our top guy look like JaMarcus Russell.March 07, 2011 at 05:22PM View BBCode
There have been a number of adjustments this first season related to passing. Overall, though, I do expect that numbers here may be higher than NFL numbers because our owners don't have the same pressure to play conservatively as real owners/coaches do. But most of this has to do with long passes being too effective and getting too much YAC; fixes have been put in but too late to fix this season's numbers.March 07, 2011 at 06:29PM View BBCode
The problem, I think, seemed to be that long passes get completed at about the same % as short passes, and interceptions don't really rise as far as I can tell.March 07, 2011 at 07:39PM View BBCode
I'm going to put in stats for QB by passing distance, then we'll be able to see.March 08, 2011 at 10:51AM View BBCode
Long pass % definitely seems too high. And wayyyyy too high on 3rd/4th and long situations. The odds of converting a 3rd and 15+ are very low in the NFL, yet in the sim even with the best possible defensive play call its pretty much the same as converting a long pass on any other down.March 08, 2011 at 09:51PM View BBCode
there is nothing particularly mystic about performance on, say, 3rd and ten, as opposed to 1st and 10 or 2nd and 10. they SHOULD be essentially the same in the sim.March 08, 2011 at 10:12PM View BBCode
Originally posted by Williams_482
there is nothing particularly mystic about performance on, say, 3rd and ten, as opposed to 1st and 10 or 2nd and 10. they SHOULD be essentially the same in the sim.
March 08, 2011 at 10:49PM View BBCode
Originally posted by Williams_482
there is nothing particularly mystic about performance on, say, 3rd and ten, as opposed to 1st and 10 or 2nd and 10. they SHOULD be essentially the same in the sim.
March 09, 2011 at 02:44AM View BBCode
that is correct. I did not explain my point correctly. phen0m's first post said that "even with the best possible defensive play call," so I assumed that that was already accounted for. I may not have understood. what I meant to say was essentially this: if a team runs the same play against the same opponent using the same defensive scheme, it should not matter what down it is for those plays, as anything effected by the down has already been accounted for. If that was not what you meant, then I apologize. My mistake.March 09, 2011 at 06:17PM View BBCode
Originally posted by ArchieG
Through 15 games, the top team in my division has thrown for 8080 yards... [url=http://football.simdynasty.com/player.jsp?id=58340]Their QB[/url] has thrown for 7147 yards so far... Though, on the bright side, he's barely completing 55% of his passes.
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