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STEROIDS_R_US

insane injuries heal times

March 02, 2011 at 10:06PM View BBCode

I already reported one of my players who was injured originally for 19 days = at most 3 games. That was in week 8 so at the very most by week 12 he should have been back but alas it is now week 15 and it still says he will be injured 1 more day which days seem to equal games.
Here is the funny part now I had 2 players injured before today's game, one with 40 days and the other with 4 days. After today's game the one with 40 days dropped to 21 days and the one with 4 days only dropped to 1 day. I guess there must be some sort of time traveling science fiction thing going on here as 1 day for 1 injured player does not equal 1 day for another injured player.
You guys may want to start copying the sim baseball injuries as they have no problem predicting how long an injury is and when the player will be back . Same as the "game log" on the players cards, check sim baseball as they did it right. You guys for some reason have the players team listed where the opponents team is supposed to be listed so when you go back and try to see who your player played against in game 9 you do not see that , you see what team your player is on??? I think we all know which players are on our teams lol.
Just saying. I look forward to the defensive stats (team and player) and getting the kicking situation fixed . cheers
Hamilton2

March 03, 2011 at 01:31AM View BBCode

The issue with the injuries has been fixed now.
Admin

March 03, 2011 at 03:55AM View BBCode

The sudden drop was me running a script to correct days that were supposed to have healed that didn't. Anyone who was supposed to have been completely healed was set at 1 day so they would complete healing after the game.

You see which player your team was on in the game log in case a player changes teams, you can see which team the stats were earned for.

No one ever intends to release a program that has problems; thank you for your patience as we get these issues sorted out as quickly as possible.

--Chris

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