celamantia
Initial Draft
January 26, 2011 at 05:39PM View BBCode
While we are waiting for the league to fill, you should be able to start setting up for your initial draft.
Players are drafted by position; this is both to make the player lists more manageable and to make sure that each team has a proper distribution of players. Of course, this means whoever drafts first at key positions has a huge advantage, so we can't just assign draft order randomly.
Instead, you will be bidding for your draft order at each position.
There are 70 rounds in the initial draft. The first 50 rounds draft from specific positions or pairs of positions; these are grouped into 5 10-round "superrounds". Within each superround you have 1000 points to bid for draft position at each round. Each superround has a slightly different mix of positions; for example, you will draft a linebacker in all 5 superrounds but only the first 2 superrounds include a quarterback, although the fourth round includes a Holder, which is usually your third-string quarterback but with good hands.
From the bid screen you can click on any position name to rank players for that position. Any player who's primary position OR best role fits that description is eligible for the list.
If you do not put an even 1000 points into a superround, it will add or remove points from rounds as evenly as possible until it reaches 1000.
Hopefully this isn't too confusing. Please let me know if the process and the interface makes sense.
Oh, and the standard warning applis: If I don't like what I see, I may dump this set of players and generate a new one after some tweaks; such are the perils of testing. :)
--Chris
celamantia
January 26, 2011 at 07:21PM View BBCode
Originally posted by jetpac
looks like bids aren't saving?
Hm, they are for me.
If you fill in bids, then click on a position link to rank players, you will move away from the pager without a warning to save. I'll make the position-ranking pages open in a separate window and add a save warning to the page.
--Chris
jetpac
January 26, 2011 at 08:34PM View BBCode
do all of them have to have values? Whenever I click Submit Draft Order Bids, it resets everything to 0.
celamantia
January 26, 2011 at 08:37PM View BBCode
By default, all of them should be set to 100. You can bid 0, which means you are choosing to draft last in that position. What browser are you using? This could be a broswer issue.
--Chris
jetpac
January 26, 2011 at 08:56PM View BBCode
Chrome 8 on Mac OS 10.6.
I checked the source, they're all set to value='0', so it doesn't seem like the kind of thing that would be a browser issue
celamantia
January 26, 2011 at 09:12PM View BBCode
Silly question: Does the banner at the top show you as logged into the Alpha League or the Jerry Rice League? I suspect you are logged into the wrong version of the Knights. You should be in the Jerry Rice League version.
If you are in the Alpha League version it will not work because the initial draft already happened for them; it tries to go into a "display results" mode which isn't compete yet.
--Chris
[Edited on 1-26-2011 by celamantia]
Hamilton2
January 26, 2011 at 09:19PM View BBCode
(Just an FYI: it is working for me, and I am able to save my changes. I'm also using Chrome, but I'm on a Vista OS.)
jetpac
January 26, 2011 at 09:28PM View BBCode
It does seem to be redirecting me to a blank page after I save my position-specific rankings, though
celamantia
January 26, 2011 at 09:37PM View BBCode
Originally posted by jetpac
It does seem to be redirecting me to a blank page after I save my position-specific rankings, though
OK, it shouldn't do that anymore.
emidas
January 26, 2011 at 09:45PM View BBCode
I'm having the same issue jetpac is.
Is there any way we could have a separate, "best of" page showcasing
the top, i don't know, 50 or so players according to their talent within your parameters (kind of like baseball where you assign points to certain skills to draw up a list)? I can understand and appreciate why the lists are how they are, but having to go through 10 lists just to see where the studs are seems a bit long winded. Then, unless I copy all of their stats into a spreadsheet (which I'm willing to do, but others may not be) I have to either continually go back and forth, or keep 10 tabs open.
On an unrelated subject, will we be required to draft within a salary cap?
celamantia
January 26, 2011 at 09:56PM View BBCode
Originally posted by emidas
I'm having the same issue jetpac is.
Make sure you are loggeed into the Jerry Rice League.
Is there any way we could have a separate, "best of" page showcasing
the top, i don't know, 50 or so players according to their talent within your parameters (kind of like baseball where you assign points to certain skills to draw up a list)? I can understand and appreciate why the lists are how they are, but having to go through 10 lists just to see where the studs are seems a bit long winded.
The problem is that there are a lot more skills and you'd have to do it separately for every position. The only way to do it reasonably would be to end up with a separate page at each position.
I could list the top players on one page but you would not be able to rank them from there. And there are too many players in the initial draft to do one big ranking page, the drag and drop code falls over when there are more than a couple hundred players in it.
On an unrelated subject, will we be required to draft within a salary cap?
You are not required to draft within your cap, but you must cut down to the cap by the first regular season game. You will draft 70 players and be forced to cut down to 53 (or the system will make cuts for you) by Week 1. You can carry up to 80 in the preseason so you have a little room to work.
emidas
January 26, 2011 at 10:03PM View BBCode
Make sure you are loggeed into the Jerry Rice League.
There it goes. I was logged into the JRL, but it doesn't seem to be doing it anymore.
Looks great. Looks like a fun way to spent my time during this incoming snow.
emidas
January 26, 2011 at 10:25PM View BBCode
What causes lower rated players to have a higher salary than higher rated? I know at certain positions it is because of the lack of parity at the position, but in this draft class at WR there is a B rated WR whose salary is higher than an A-.
Hamilton2
January 26, 2011 at 10:35PM View BBCode
I would use a weighted formula to re-rank players if it were possible. It would also be cool to see the pre-ranked weights so that I know how they are initially sorted when I look at the page for the first time.
tworoosters
January 26, 2011 at 10:45PM View BBCode
I'm going with blind luck, it took me to the playoffs last time.:D
celamantia
January 27, 2011 at 12:11AM View BBCode
Originally posted by emidas
What causes lower rated players to have a higher salary than higher rated? I know at certain positions it is because of the lack of parity at the position, but in this draft class at WR there is a B rated WR whose salary is higher than an A-.
Players at different positions, of course, make different amounts; a top-flight QB will make 12-13M, whereas a top TE may only make 5 mil.
Within a position, there are a couple of variables:
- Health: Players with high Health will make a smidge more because they play more.
- Attitude: Lower Attitude players demand more money.
- Players who are excellent Kick Returners are judged on their Kick Returner rating if it results in a higher salary. (That is the factor in this particular case.)
- Tackles: Tackles with a Best Role of Left Tackle make more than Right Tackles.
- Random: There is a slight random factor just to make it difficult to reverse-engineer a precise rating. If the player is on the steep part of the salary slope, though, the slight random factor can make a difference. Usually it's just enough to fuzz the line between two similar players.
jetpac
January 27, 2011 at 12:32AM View BBCode
How are the preferences going to be in the later rounds, when all the positions are combined?
celamantia
January 27, 2011 at 12:37AM View BBCode
Basically there won't be preferences for rounds 51-70, because let's be honest, most everyone left at that point is waiver fodder. It will snake back and forth assigning the highest overall rated available player regardless of position.
We'll have to see how the first draft goes to see if it's worth adding more settings. It already feels like a lot to manage.
celamantia
January 27, 2011 at 01:26AM View BBCode
Originally posted by celamantia
- Players who are excellent Kick Returners are judged on their Kick Returner rating if it results in a higher salary. (That is the factor in this particular case.)
Checked the math on this and the kick return thing was building too high, fixing it and will re-run salaries which will only affect those with the kick returner bonus.
Hamilton2
January 27, 2011 at 06:24PM View BBCode
Will there be a time gap between when our bids lock us into a draft position and when the draft runs? I might change some of my rankings based on my known draft position.
celamantia
January 27, 2011 at 06:45PM View BBCode
Originally posted by Hamilton2
Will there be a time gap between when our bids lock us into a draft position and when the draft runs? I might change some of my rankings based on my known draft position.
I wasn't originally planning that, but was thinking last night it might be a good idea for bids to lock 24 hours in advance of the draft. Anyone have any thoughts or opinions on that?
--Chris
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