January 17, 2011 at 06:01PM View BBCode
Just for the record, I have someone who would like to take advantage of my offer of my second rounder next year (potentially #17-19 overall depending on whether Pitt/the entire AL managed to have a worse record than I) in exchange for one year of 4CPs.January 17, 2011 at 06:49PM View BBCode
It's fine with me but I'd like to have Tyson "stick" a topic for us that says something like cp trading that's used just for details of cp trading, and me personally I'd like there to be a limit of cps a team can use or a better word, gain for a season, for example, the most total cps a team can have is 25, so the most you can gain from another team would be 5 cps, just so we don't have team's dealing out and gaining 40 cps a year,January 17, 2011 at 06:58PM View BBCode
Agreed. We could even impose a limit on the CP's that can be traded. I also like the idea of trading for a maximum of 4 CP's to always ensure that a team always uses it's maximum on itself, and to guarantee that the best prospects are always homegrown. (plus with 4 traded, it still allows someone to train two prospects at 5, and TWO at 3).January 17, 2011 at 07:21PM View BBCode
So your saying the limit would be something like 5 overall? But 4 maximum per player? so it could be something like, just say, 4-1, 3-2, 2-2-1 and so on?January 17, 2011 at 07:23PM View BBCode
My big thing is having a limit set, the 25 seems alright with me, and then only being able to use 4 as the most per cp trade per player, that way you can't have one of your guys getting 5? just wanna be clear on that and understand itJanuary 17, 2011 at 08:18PM View BBCode
Originally posted by bpearly69
It's fine with me but I'd like to have Tyson "stick" a topic for us that says something like cp trading that's used just for details of cp trading, and me personally I'd like there to be a limit of cps a team can use or a better word, gain for a season, for example, the most total cps a team can have is 25, so the most you can gain from another team would be 5 cps, just so we don't have team's dealing out and gaining 40 cps a year,
[Edited on 1-17-2011 by bpearly69]
January 17, 2011 at 09:35PM View BBCode
As I mentioned early when slim inquired into CP trading........I really have no feelings one way or the other.....the two things that I would ask that we strongly consider if we are to go ahead would be the following.......January 17, 2011 at 09:36PM View BBCode
I need my CPs. Yes. Yes I do. You can't have any.January 17, 2011 at 10:20PM View BBCode
It's an agreement, for example, if I go to trade desk, click on your name, then just hit the next button, then from my team page send you, for example, my first round pick, id then send you a prospect of my choosing and you would need to cp him, that way I can not only use 20 cps for my own team, but also the 4 we seem to be agreeing on here, or 5 spread out to multiple prospects, but im betting the 4 will be settled on per player because the idea of the other team still using 5 cps on their own players sounds good, then having the option to still use 3 on others and so on, that explain anything better?January 17, 2011 at 10:37PM View BBCode
Yes, I think I see ... but does that mean that I would have to either waive or send you back a non-prospect in return to keep the minor league roster at 15 and maximize ICs?January 18, 2011 at 01:45AM View BBCode
UNDER NO CIRCUMSTANCES WILL I VOTE TO TRADE CP'S IN THIS LEAGUE.January 18, 2011 at 06:33AM View BBCode
Which is why we set a limit, the most you can have is 4 on one player, for only one year, we really should build in a strict limit, maybe a max amount of cp trades your allowed to make every 10 sim seasonsJanuary 18, 2011 at 08:39AM View BBCode
Or maybe the fact you can only trade draft picks --> and only from the first or second round. (First round for 4 CPs, second round for less than that.)January 18, 2011 at 05:33PM View BBCode
What are cp's really worth though? For people whose team is loaded with prospects, quite a bit, for a team with an empty roster in their minors not much. Bundy has nobody in the minors right now, he should be allowed to trade 15 cp's if he wants to, even if it is for an OS34 RP. I do not think we should put limits on these trades, we don't put limits on player trades and those are just as susceptible to being abused.January 18, 2011 at 06:38PM View BBCode
with cps, it allows you to actually want to get that extra prospect, for a rebuilding team, it not only speeds it up, but makes it so they'd be holding 3 or 4 draft picks a year in the 1st or 2nd round, then not only spending 5 cps on 3 of their guys, but also having it spread out to other teams, I play in a league that allows cp trading and its gotten out of hand a few times to where there was a huge argument, horse also stated itJanuary 18, 2011 at 07:33PM View BBCode
I agree with most of the discussion. I do think it's not fair to trade CP's long term. If you lock into a deal for more than a year or two, it almost always leads to a mismanaged team. Especially if there's a draft pick involved in the trade. What does that say about a team that doesn't have draft picks worth investing in over that length of time? That's why I like the idea of locking in a CP trade limit of a year per deal.January 18, 2011 at 10:32PM View BBCode
So it's not really *trading* CPs - though there is a swap involved on some level - it's more like "renting" another team's Coach Points.January 19, 2011 at 12:14AM View BBCode
I'm fine with it all, not so sure about a team being able to have 30, im kinda more leaning to 25 limit, because you can then send 2 players putting 4 on each, i kind of liked just the one player or 5 totalJanuary 19, 2011 at 12:49AM View BBCode
I just can't imagine a team having CPs to spare. But then it seems like I've always been in rebuilding mode.January 19, 2011 at 04:31AM View BBCode
It happens mostly with two circumstances... either a team trades its prospects and draft picks away for ML ready players in order to compete just before a big rebuild; OR a team has a number of ML ready prospects, promotes them, then drafts another ML ready player to fill the CP void... suddenly you have a lot of young ML players, and no real CP type prospects.January 19, 2011 at 05:50PM View BBCode
So pearly, how do we compromise on the 4 CP max per player I'm suggesting, and the 5cp overall limit that you're supporting. Should it be a cap of 5 with a max of 4 on any one player? or a cap of say 7, divided 4 and 3?