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List of Changes for September 13th

September 02, 2010 at 08:12PM View BBCode

We have the following changes coming in around noon on September 13th. If you have any questions or comments about these changes, please ask in this thread:

http://www.simdynasty.com/oldforum-viewthread.jsp?tid=276347

As we try to do every time, we have completed 2 of the top 5 requests on Ideascale. These have asterisks below (*). If you'd rather we work on other things, please add ideas or vote at http://simdynasty.ideascale.com

- Retroactive DL added, you can place guys on the DL retroactively for 10 days. So if you aren't online when a guy gets hurt, you can get him back sooner.

- Decreased the number of errors for P/LF/CF

* Added a Manager preference so that you can prevent your designated Closer from being PH for in the Bottom of the 8th or later and your team is winning.

* Added a manager preference so that you can prevent a SP from being PH for when he has a No Hitter going.

- We added a new feature to allow you to Save Games. When viewing any boxscore, you can click a link to save that game. This game won't be deleted. We will however be deleting old playoff games at some point in the future that haven't been saved. Each owner will be allowed to save 1 game per season per pay league that they have completed. So if you are in 3 pay leagues and have played 12 seasons in each, you'll be able to save 36 games.

- We have a new dynasty team replacement process that will be used with the November dynasty league transition. Teams will be put in the league immediately upon signing up and be able to start ranking Amateur Draftees. In addition, teams that have been placed on the Expansion list will be unable to renew unless they contact us. These teams will also be unable to execute trades after the trade deadline in the final season.

- Based on statistical analysis of MLB and a group of SimDynasty leagues, strikeouts appeared to be too low in the sim. We have slightly increased the number of strikeouts.

- We are now going to track Runs, SB, CS, and Errors for Home/Away splits. These will start accumulating once the change is moved in. You can see this on the player card splits, or on the Team Splits.

- On the player card, we've added OffSeason Age (OS Age) to the Past Skills and Improvement views.

- Added an option to the League leaders page so you can filter by Active, Retired, or All.


New Minor League System
- We have a new minor league system, System 5. This is a hybrid between system 2 and system 3. In this system, you will have 120 CPs to distribute on 15 players. You will basically rank them from 15-1, so you'll have 1 player with 15 CPs, the next with 14, etc. There will be 4 ICs per game. [url=https://spreadsheets.google.com/ccc?key=0Ao1SrcWAk9zmdFJjN3dLZm13a3hOMXROcjVlUUtqR1E&hl=en&authkey=CKm2mfwL#gid=0]The Math can be found here[/url], but in general your top 3 prospects will get 68, 66, and 64 ICs with the rest of the guys getting more ICs than in System 2, but less than in System 3.

New Mentoring Options
These 3 options are meant to be used together, but they are setup so that leagues can turn any of these on or off.

- Added a new Mentoring player calculation system. This will be off by default in all leagues, but private/speed leagues can vote to turn it on with unanimous approval. In this new system, the mentoring calculation is weighted slightly more towards player skills and slightly less towards leadership. The skill component of the formula has been adjusted to weight Power and Control more heavily. In addition, there is a higher skill threshold for a player to be considered a viable mentor. This was done to prevent the situation where a never-has-been can be a decent or even great mentor.

- Added a new Team Mentoring calculation system. This will be off by default in all leagues, but private/speed leagues can vote to turn it on with unanimous approval. In this system, bench mentoring is far less important. The number of mentors in your lineup, rotation, or bullpen is more important. You'll be unable to get a C+ mentoring score with just one mentor. It will be easier to get mentor scores above C+, and even possible to get into the As. Pitcher mentoring will bleed, meaning RPs will have a small impact on your SP mentoring score, and vice versa. In other words, Mentoring can be used as a weapon.

- Added a new mentoring component related to winning games. This will be off by default in all leagues, but private/speed leagues can vote to turn it on with unanimous approval. If the option is turned on, your players chances of converting an IC will be influenced by your team's winning percentage. The breakeven point is a .460 Winning PCT, which is about 75 games. Teams that win more than that will have a greater chance of converting ICs, teams that win less than that will have a decreased chance of converting ICs. The upper ceiling is at about 91 wins, after that you don't get any more benefit from winning games. There is no lower floor. A team that wins 91 games will convert about 15% more ICs. A team that only wins 65 games will convert about 10% less ICs.

New Development Curve
- We've created a new Development Curve to be used in Variable Development Leagues. It is called Early Retirement, and there are 4 varieties - Early Retirement at 26, at 28, at 30, and at 32. A player with this curve will use the regular development curve until the time he reaches that OS Age, then he will automatically retire. Suddenly retiring these players is just semantics. If you like, you can look at this as if the player died, or the player had a career altering or ending injury, or that he just decided not to play anymore. This option will be turned off in all leagues. Private/Speed leagues that want to add it need unanimous votes.

Minor Changes
- On the team stats page, your team name will now be highlighted.

- Pitchers will now have an out-of-position defensive penalty if they play in the field. Pitchers play in the field if the rest of your batters are injured or tired.

- Made some backend changes to the Playoff code so that we can setup Trial leagues so playoffs only begin on the first game of the day.

- CPs will be set to 0 when players are traded.

- Fixed a bug with the statlines when a player was waived directly from the Majors then claimed by another team.

- Fixed a bug related to undrafted Expansion draft players and the waiverwire. Some of these guys were not showing up properly.

- Fixed the waiver dates when you waive a player towards the end of the season or in the playoffs. This bug was introduced with the July changes. Waivers are cleared on October 3rd and 23rd. Previously, some players were getting a waiver date between Oct 4th and 22nd but not clearing - since Waivers are only cleared at the end of the playoffs.

- Fixed a problem when you waived a guys from the majors who has options left. Previously, these players erroneously went through option waivers.

- Throughout the site, the forums should now be linked to the correct domain. So if you are viewing the site through www.topindustrynews.com, the links should all point to forum.topindustrynews.com

- We have put a lot of backend code in place to allow Trial leagues to run on a separate database than the rest of the leagues. We'll be migrating these leagues over time. This will make it easier for us to manage the size of our database and to clear old data out.

Salary Leagues
- We've made a number of code changes related to salary leagues. We only have one salary league now, the AML, but plan to start more this Fall once the private available page is cleared.

- Changed how system 2 and 3 Retirement system works with leagues that use salaries. In these leagues, players with a valid contract will never retire if they use system 2 or 3 retirements.

- For salary leagues, if a team is over the cap players will now suffer a 10 point hit in Leadership, in addition to the previous penalties on other skills.

Tyson



[Edited on 9-2-2010 by Admin]

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