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Admin

New Minor League System - System 5

August 23, 2010 at 04:57PM View BBCode

I've added another minor league system. The details can be found here:

http://www.simdynasty.com/oldforum-viewthread.jsp?tid=266128

Basically, you give players between 15 and 1 CPs, with the CPs effectively ranking the players. It is a hybrid of systems 2 and 3.

If you have any thoughts on naming these systems, please see this thread:

http://www.simdynasty.com/oldforum-viewthread.jsp?tid=275107

I've turned this on for all beta leagues immediately. I'm going to start running some games to see what happens.

Tyson
tworoosters

August 23, 2010 at 05:26PM View BBCode

Can we have it sort by total, and coaching points assigned please .
Admin

August 23, 2010 at 05:57PM View BBCode

I've added a sort for coach points.

I've also make a few changes since putting this code in about an hour ago. The first few games ran with 5 ICs instead of 4. I also added some logic to auto-apply CPs in the game code if you have any slots missing or duplicated, so mismanaged teams won't be hit too hard.

Tyson
CaseyStengel

August 23, 2010 at 06:30PM View BBCode

Originally posted by Admin
I also added some logic to auto-apply CPs in the game code if you have any slots missing or duplicated, so mismanaged teams won't be hit too hard.

Tyson
I just gave 8 minor league players 15 CPs each... for 120 total... How will ABE deal with that?
Admin

August 23, 2010 at 06:40PM View BBCode

He will take 7 of those guys and treat them as if they have 0 CPs.

I'll run a game and check the error log to make sure.

I could probably add more sophisticated error checking on this page, but I want to see if leagues will actually use this system first before sinking a lot more time into it.

Tyson
Admin

August 23, 2010 at 06:51PM View BBCode

Yeah it seemed to work. Here's how your team was setup for Imps:

cpchance: 56 cps: 0 name: Sandy Reams
cpchance: 54 cps: 0 name: Dick Manzanillo
cpchance: 50 cps: 0 name: Dave Davis
cpchance: 45 cps: 0 name: Jim Chacon
cpchance: 40 cps: 0 name: Mike Sutko
cpchance: 35 cps: 0 name: Lou Boyer
cpchance: 30 cps: 0 name: Clarence Klusman
cpchance: 26 cps: 0 name: Ed Mulligan
cpchance: 22 cps: 0 name: Amaury Cusick
cpchance: 18 cps: 0 name: George Stanley
cpchance: 16 cps: 0 name: Fred Silvera
cpchance: 14 cps: 0 name: Tom Slade
cpchance: 12 cps: 0 name: Al Rice
cpchance: 10 cps: 0 name: Gil Matheny
cpchance: 0 cps: 0 name: Erik Rigdon
cpchance: 0 cps: 0 name: Mark Tudor
cpchance: 0 cps: 0 name: Jesse Ellam
cpchance: 58 cps: 15 name: Jake Hurst
cpchance: 0 cps: 15 name: Tom Chalk
cpchance: 0 cps: 15 name: Johnny Lewis
cpchance: 0 cps: 0 name: Ted Hines
cpchance: 0 cps: 0 name: Ducky Bichette
cpchance: 0 cps: 0 name: Ben Livingstone
cpchance: 0 cps: 0 name: Jeff Pena
cpchance: 0 cps: 0 name: Dilson Botting

The cpchance column is the one you want to look at, this is the number of ICs the guy will get over the course of the season. You can see that the other 7 guys were randomized.

Tyson
tm4559

August 23, 2010 at 07:46PM View BBCode

so we should get it down to 15 then? right?
Admin

August 23, 2010 at 08:01PM View BBCode

Yeah, that would be optimal for your team.

Tyson
tm4559

August 23, 2010 at 08:07PM View BBCode

are you saying (with the reply to casey up there) if you put 15 on each of them, it just gives back system 3 as we know it?

(and if you rank them, then, well, ranking is what we expect, i guess. the all 15 is the thing i am curious about.)

thanks.
Admin

August 23, 2010 at 08:08PM View BBCode

No. In that case, Abe will randomly pick guys to put 14, 13, 12, 11, etc. CPs on for you, in an effort not to waste ICs.

Tyson
tm4559

August 23, 2010 at 08:18PM View BBCode

awesomes. nice.
CaseyStengel

More Clarification

August 23, 2010 at 09:42PM View BBCode

How does ABE deal with these situations:[list=1]
  • Minor league has 16 players and the owner has ranked 15 players (15 to 1). Does player 16 EVER get any CPs or is he out of the picture for receiving CPs all season?
  • Minor league has 16 players and the owner has ranked 10 players (15 to 6). Does ABE randomly assign ranks 5, 4, 3, 2, 1 to 5 of the 6 players with zero rank?
  • Minor league has 16 players and the owner has ranked 14 players (15; 13 to 1; skipping rank 14). Does ABE randomly assign RANK 14 to one of the 2 players with zero rank?
  • Admin

    August 23, 2010 at 09:49PM View BBCode

    1. He is only eligible for IC #4. He will get about 10 ICs per season, which are in effect taken away from the other 15 players.

    2. Yes

    3. Yes

    Generically, the code looks for duplicate CP #s and people with 0 and puts them in a list. The code then looks for missing CP #s. If it finds one, it tries to take one of the guys from the dup list and uses him. If it doesn't find one (ie you have only 14 minor leaguers), that spot will have a missed IC.

    Let me know if you have more questions.


    Tyson
    bpearly69

    August 29, 2010 at 09:22AM View BBCode

    this gonna be in game guide page or anything? and I'm still a bit fuzzy on this, you can have 15 cps on 1 guy?
    Admin

    August 29, 2010 at 03:01PM View BBCode

    We are beta testing these items for a mid-September release. A list of all new updates will be posted in Latest News sometime next week.

    Tyson
    Admin

    August 29, 2010 at 03:02PM View BBCode

    you can have 15 cps on 1 guy?
    Yes. You place CPs from 15 to 1 on your top 15 prospects to "order" them.

    Tyson
    ballplayer3

    August 31, 2010 at 04:42PM View BBCode

    Either I botched the rankings due to my misunderstanding of how this works, or the system is screwed up. I just checked the results so far for Minor League improvements, and my older guys are getting the most improvements, and the youngest guys the fewest. I was giving the youngest guys the highest CP's (15, 14, 13, 12,...) and the old guys got either 0 or a low number like 1, 2, or 3.

    Regards,
    Mike
    tworoosters

    August 31, 2010 at 05:09PM View BBCode

    There appears to be a problem with ICs with this system:

    In BL my 15 point player has 17 improvement chances and my 14 point player has 30 ICs through league date September 17th while my 2 point player has 63 ICs.

    I understand variances occur but this seems wrong.
    Admin

    August 31, 2010 at 06:02PM View BBCode

    Thanks, I'll take a closer look at this tomorrow.

    Tyson
    Admin

    September 02, 2010 at 05:30PM View BBCode

    I found the issue. There was some error checking meant for system 2 that was getting applied to system 5. I've corrected this and checked the logs and everything looks okay. Keep an eye on this if you see anything strange. Nice catch guys.

    Tyson
    tm4559

    September 02, 2010 at 11:09PM View BBCode

    yeah i wasted this season on my minor leauge. but i guess everyone did.
    ballplayer3

    September 04, 2010 at 03:00PM View BBCode

    Could a bug have been introduced in the offseason scheduling? It looks like there have been no retirements, and no offseason improvements run.
    Admin

    September 04, 2010 at 05:02PM View BBCode

    Yeah, it is quite possible. I'm not going to be able to look at it much until Tuesday. I'll pause the league.

    Tyson
    lvnwrth

    September 11, 2010 at 09:00PM View BBCode

    One thing I've noticed with the new 1 to 15 CP's system is that it's a "bookkeeping" nightmare when you promote or demote somebody. Injuries and use of the DL are much more prominent than they were a year ago, and every time you DL a guy and promote someone, you have to reorder your minors. Then you have to reverse it when the DL guy comes back.

    When you had 15 points and a max of 5 per player, these guys were rarely the guys you called up, so re-ordering your CP's wasn't usuallly a big deal. With no CP's, you don't worry about. Just bring up the guy you need, send him down when you're done.

    Now, every time you make a roster move involving a minor leaguer...unless it's your guy with 1 point...then you have to re-order at least some portion of your minor league roster.

    I have no opinion on the system itself. But, from a playability standpoint, I wouldn't choose to play in a league that uses it.
    celamantia

    September 12, 2010 at 05:31AM View BBCode

    Originally posted by lvnwrth
    One thing I've noticed with the new 1 to 15 CP's system is that it's a "bookkeeping" nightmare when you promote or demote somebody. Injuries and use of the DL are much more prominent than they were a year ago, and every time you DL a guy and promote someone, you have to reorder your minors. Then you have to reverse it when the DL guy comes back.

    When you had 15 points and a max of 5 per player, these guys were rarely the guys you called up, so re-ordering your CP's wasn't usuallly a big deal. With no CP's, you don't worry about. Just bring up the guy you need, send him down when you're done.

    Now, every time you make a roster move involving a minor leaguer...unless it's your guy with 1 point...then you have to re-order at least some portion of your minor league roster.

    I have no opinion on the system itself. But, from a playability standpoint, I wouldn't choose to play in a league that uses it.

    I should be able to apply Drag and Drop to it which would make it a bit easier to manage.

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