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Azizal

Primer

December 03, 2008 at 09:00AM View BBCode

Our rules:

for every game you finish over .500 each season: +5 points
for every game you finish below .500 each season: -10 points

All 16 teams point totals are added together. The excess negative points are awarded as positive points to the playoff teams as thus:

1st round: 12.5%
WS Loser : 25%
WS Winner: 50%

So if you go 101-61 but miss the playoffs, you will be up 100 points. If you finish 61-101 you will down 200 points. You will have to decide whether getting a high draft pick is worth losing so many points.

Making the playoffs will usually be worth ~70 points (on top of what you win for your record). A world series winner can expect to get a bonus of ~450 points. If there is a lot of parity it will be worth less. If a lot of people are tanking it will be worth more.

We will declare three era champions and one overall winner. I believe each renewal period ($65/8 months) is 14 seasons. So each 14 season period will have an era champion, who is the owner that garners the most points in that period. Obviously, the overall winner is the one who wins the most points.

Hitters:

- Power is more important than contact.
- Speed matters more than you might think.
- a guy with 98+ health will never rest, a guy with 3 health will miss ~30 games a year to rest. Low health also increases the chances of injury. Catchers effectively have lower health than everyone else b/c they rest more often.
- kill people for money.
- a hitter who is 40 "Tot(total)" at age 17 is at least a decent prospect. If he is 50+ he is likely to be ridiculous.

Pitchers:

- Control is significantly more important than Velocity.
- Endurance by itself is meaningless. It makes good pitchers better.
- Health doesn't matter all that much on pitchers. Injuries are somewhat rare on pitchers. We may one day make injuries more likely due to the nature of our minor league system.
- Like hitters, a pitcher who is 40 "Tot(total)" at age 17 is at least a decent prospect. If he is 50+ he is likely to be ridiculous. The exception is a pitcher who has really high velocity and really low control. 65(vel)/25(ctl) is decent, 70/10 is usable but rarely better. 25/55 is awesome.

Other stuff:

- funny names are encouraged, but don't make them gramatically ridiculous. We should be able to say the name out loud. Nothing too offensive either, plz.
- make sure to set everything under manager preferences.
- don't get upset w/ppl who send stupid trade offers.
- don't send stupid trade offers. (lots of bad players for 1-2 good players is a good example)
- feel free to ask questions.
- Gimp will eat your children.
DrewL217

December 04, 2008 at 06:43PM View BBCode

Also, don't do what I do. Like, ever.
Azizal

December 20, 2008 at 09:22AM View BBCode

ok, a few things about how to evaluate young players.

First, click on "Rule Book". Then scroll to the bottom and click on the "Improvements" link. That's a good place to start. Make sure you understand the concept of bundling. If some people don't, email me and I will explain it further. Learn about bundling before you read the rest of this post or you will be lost.

Pitchers and hitters can each expect 50-80 IC's if they spend a full season in the minors. 65 is pretty typical. You can see examples of this if you browse "improvement report" on the "Stats" menu. Look at other teams to get a feel. But keep in mind that the aggregate minor leagues are far from typical, so you will see some higher than normal conversion rates, especially on the players 22 and older (this is because there are so many god awful 22-25 year olds in the minors. That won't continue).

A 40-something overall 17 year old hitter will likely convert 80% or so of his chances. This will drop if:

A) he has a stat or two that is already A- or higher (red lettered.. 76+. Stats in the 90's will fail to convert really often, even on the youngest of players.

B) his bundling is bad.

Likewise, the opposite scenario.. you can push 90-95% at times, if:

A) he is well bundled. (and doesn't have really high speed, which is not part of any bundles.)

B) you are lucky. :)

Even though 17 year olds and 19 year olds convert IC's at the same base rate (as shown in rules/improvements), 19 year olds are usually superior to 17 year olds so their overall rate will be lower.

For pitchers, it is similar, except instead of 80% it is around 25% (once again, at age 17). This means a few things more variance. You will have pitchers who disappoint you greatly, and others who will improve so well you cry tears of joy. Since there are only 3 stats that can improve, and they are not nearly equal in value, the opportunity for randomness increases even more as compared to hitters.

Don't forget to pay attention to the players' birthdays. Some players will age right after the draft, or just before the season starts, while others aged just before the draft went up.

Here are a few players from the draft and some rough predictions on what they will look like at different ages:

[url=http://www.simdynasty.com/player.jsp?mode=player&playername=nobody&id=5501625]Valmy Pipgras[/url]. He will likely spend 6 full years in the minors. After that, he will start a hall of fame career immediately... no struggling early for this guy. (btw, there is hall of fame functionality).

So at age 22 or 23, his endurance will probably go up 10-15 points (usually goes up much faster in the majors than minors). His velocity should be up 25-40 points. His control stands a good chance of being perfect.

here is an important point. Improvement chances CAN fall on a perfect stat. They will of course, never convert, so they are essentially wasted. This is sometimes a reason to call a guy up a little early.

By the offseason in which he turns 26 (3-4 more years, and assuming 45ish mentoring), his endurance will have gone up 5-15 more points. Velocity another 5-10 points. If his control isn't perfect, it will be by then. It's a near lock.

By age 30 he will have scabbed a few more points here and there, but not much. Expect him to be 75/75/100.

[url=http://www.simdynasty.com/player.jsp?mode=player&playername=nobody&id=5501578]Chet Perez[/url]. Here is an example of a terribly bundled player. He is a lock to hit 100 velocity before he hits the majors (assuming he stays down at least 4 years). He will be wasting chances on Velocity by the time he is 20-21. I would expect his control to get up to 45-55 by the time he is OS 23. By age 28, he should have a control in the mid 60's. That's a solid pitcher, but certainly not a #1 or #2 on a team that wants to get to the playoffs in a typical year.

[url=http://www.simdynasty.com/player.jsp?mode=player&playername=nobody&id=5501646]Red Fimple[/url]. This guy has reasonably bundled hitting, and below average defensive bundling. You'd rather have his power and contact flip-flopped to be sure, but this guy is a fairly standard looking future starter (except for the 1 arm, which is not so standard but not a big deal as I will explain).

His defense looks atrocious, but given that it will convert at such a high rate, and he will spend 4-6 years in the minors, it will wind up reasonable. Though likely you would want to move him away from CF... to a corner outfield spot or 1B.

By OS 22 (4 full years in the minors), he will look something like this:

CvR: 83
PvR: 68

CvL: 96
PvL: 74

Spd: 84

Arm: 30
Range: 57

By age 26-27 he should be roughly:

CvR: 95
PvR: 78

CvL: 100
PvL: 80

Spd: 91

Arm: 45
Range: 72

After that, his hitting will crawl up slowly, some years changing little or not at all. his defense, as it will still be pretty weak, will still climb a few points a year. Expect 1-3 more points in speed over the course of his career.

For more examples, I invite you to take a look at my team in the Bo Jackson league. It's a good example b/c my team is old. That means there are lots of guys to click on to see their career improvement path.

[url=http://www.simdynasty.com/depth.jsp?teamid=53647]Milwaukee Choners[/url].

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