Sim Dynasty

View Old Forum Thread

Old Forum Index » Baseball League Forums » Speed Leagues » Derek Jeter League » Energy
bam10

Energy

August 14, 2007 at 03:26PM View BBCode

I see why my reliever might have blown those saves the other day. I guess fatigue must be a cumulative thing. So a reliever at two yellow bars would be more tired than one with three if I'm understanding things correctly. I'm assuming that applies to position players too? That might explain some of my hitting woes at times. I have been leaving guys in until they reach red, then manually substituting for them.
Exeter

August 14, 2007 at 03:56PM View BBCode

It is my understanding that ABE automatically sits out position players when they reach "red" energy status and, if you have the "Backups vs. RHP and LHP" areas set, ABE uses your preference in substituting players.
putney96

August 14, 2007 at 03:57PM View BBCode

For batters, my understanding is that there is no fall off in performance when the yellow bars are reducing. It's just a warning that the player will need a game off when it goes down to red.

For pitchers I think they have less endurance if they are not fully fit.

Tony
CHZ

[Edited on 14-8-2007 by putney96]
bam10

August 14, 2007 at 05:17PM View BBCode

I know that ABE subs red players out automatically but I do it myself anyway just to be sure. I was mostly wondering if each segment of yellow lost meant a higher level of fatigue or not.
Furley_X

August 14, 2007 at 06:02PM View BBCode

FROM THE RULEBOOK

Rest & Tired Players

On the Roster Page, you will see color-coded status bars indicating how tired a player is.
[edit]
Starting Pitchers

Starting pitchers cannot start games more than once every 5 days. Starting pitchers will start games when they have 5 green energy bars. They will gain 1 energy bar for every day they don't pitch. It should be noted that if you don't have any pitchers that are fully rested, it is somewhat unpredictable who ABE will select to start the next game and it is recommended that you bring up a minor league pitcher to make a spot start to help get the rotation back in order. Pitchers with at least a C- Endurance Rating may be placed in the starting rotation.
[edit]
Relief Pitchers

Relief pitchers can pitch in the game as long as they have more than 1 energy bar. However, relievers with less than 5 energy bars will experience diminished skills for the next game. The more tired a relief pitcher is, the less effective he will be. The amount of energy a relief pitcher has depends on three factors: his Endurance rating, how many days out of the last 5 he has pitched in, and how many batters he has faced in those outings. You can see how much each pitcher has faced in the last 5 days by clicking on the energy bar for a relief pitcher.
[edit]
Position Players

Position players work a little differently. A player's health determines how many days in a row that he can play. A player with an A health rating will be able to play nearly the entire season without a game off. A player with an F health rating can only play about 4 games in a row without needing a game off. Note that players actually need to sit out a game to become rested - off days do not affect rest. When a player's Rest bar reaches one red bar, he will sit out the next game. If you do not make a substitution, ABE will make the substitution for you (he normally does a pretty decent job of this) and will base his decisions on your preferences in the backup menus.
bam10

August 14, 2007 at 06:48PM View BBCode

I read that but it doesn't say whether different levels of fatigue affect position player performance or not so that's why I asked.
putney96

August 14, 2007 at 10:58PM View BBCode

Extract from http://www.simdynasty.com/oldforum-viewthread.jsp?tid=120928#pid710846

First off, a player's effectiveness is not affected by his energy. He will be as good a hitter with two yellow bars as he is with five green ones. The caveat for this is that when he reaches one red bar he will sit out the game meaning that he won't even be available to pinch hit.

Pages: 1