redcped
May 22, 2012 at 04:15PM View BBCode
Originally posted by Admin
If you're for the GOP, click them to see what they have to say.
If you're against the GOP, click them so they have to pay us more!
Tyson
I have decided on the 2nd strategy. Wastes their money and benefits this site. Win-win!!!
Is there a limit on how often I can click? How long will it take to eat up their billions?
phen0m
May 23, 2012 at 01:58AM View BBCode
It seems theres been a huge tweak to strikeouts after these changes were put in, they are up across the board in all of my leagues. Ive even noticed a few guys on pace for 300+ K's like [url=http://www.simdynasty.com/player.jsp?id=9391680&statsorimps=last10]this guy[/url]. What gives?
Admin
May 23, 2012 at 07:13PM View BBCode
I've put in a fix for this. For leagues using the old matchup system, they should be about where they were before.
Tyson
4EverGreen
May 24, 2012 at 08:44PM View BBCode
Originally posted by paulcaraccio
Originally posted by Admin
are successful stretch plays going to show up in d-vision or just kills? Seems like its gonna be hard to know if your strategy is helping or hurting if its just kills.
For singles stretched into doubles, and doubles into triples, you will see stuff in the boxscore. Though as I stated, this feature won't be turned on for any leagues yet.
For other baserunning events, there isn't a way to see if an event was stretchable, but your preferences told the guy to stay put. We will consider adding this for the future, though it could be a bit tricky.
Tyson
While appreciating the potential difficulty involved, I think it's pretty important that we get this in there. I've left my stretching settings at the default so far, and I don't know how I'm supposed to gauge how to modify them if we are only privy to failed stretches and not to successful ones. It's ambiguous just like bringing the infield in (when you don't know if a single was a clean line drive or if it squibbed through the "in" alignment and otherwise would have been an out). We don't have enough information to make necessary decisions.
I'm in a similar place as above post. I love the idea of stretching but have no way of knowing (as currently configured) if my slections are helping or hurting me. I've seen the game detail tell me when guys are being thrown out...haven't seen anyhting tell me when my strethcing strategy was successful. So based on what I can see it looks like I'm only hurting myself (I can't tell if I'm helping myself) and, therefore, will be going back to the default as well.
I would've thought this idea would have been simpler and based on a runners speed and a fielders arm...whereby fast runners running on weak-armed OFers have a greater chance of success (just like is done wiht base stealing) and vice versa. Feels "over-engineered" as currently designed and not veryl intuitive.
My two cents (still love the game/site).
Admin
May 24, 2012 at 11:16PM View BBCode
Thanks for the feedback. Faster runners will stretch more and better armed outfielders will cause less guys to stretch. But you are right, there is no way to see this in the box score. I'll see what we can do in this area so you can see the results better.
Tyson
paulcaraccio
June 01, 2012 at 08:58PM View BBCode
I've figured out how to tell when stretching comes into play.
It happens EVERY time a runner takes an extra base (advances from first to third on a single, for example.)
How did I figure this out? I changed my preferences to "Never stretch" for all situations, and the result of this was that none of my players EVER took an extra base. No matter the player's speed or the game's situation, they advanced exactly one base on every single, and exactly two bases on every double.
I didn't think it would be like this. I thought most situations were run-of-the-mill, anyone would score from second base on that single, not-a-stretch type deals, and stretching only came into play here and there. But evidently, the sim is treating EVERY extra-base advancement situation as a stretch.
As an example, in the box score below, my team (Texas) scores 11 runs on 19 hits without ever taking an extra base. If you click on "Next Game", we score 7 runs on 14 hits without ever taking an extra base.
http://www.simdynasty.com/boxscore.jsp?boxscoreid=22819249&cityid=22
Did admin not know this is how it is working?
depstein
June 02, 2012 at 02:07AM View BBCode
Inning: 9 Montreal
Pie Bradey is pinch hitting for Jay Becker. Pinch hitting for the relief pitcher because it is in or after the 7 inning.
Pie Bradey singles.
Ken Doscher flies out to the left fielder.
Wladimir Munoz singles.
Pie Bradey advances to third on the hit.
The defense is playing the infield in.
Chris Drahman singles.
Pie Bradey scores.
Wladimir Munoz is thrown out trying to advance to third by the left fielder.
Florida total runners left on base: 12
Montreal total runners left on base: 8
I found it kind of funny that Munoz was thrown out at third base after the game-winning run scored :lol:
MNRebel
June 02, 2012 at 01:47PM View formatted
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Nice work Paul. Curious where we go from here?
paulcaraccio
June 02, 2012 at 09:47PM View BBCode
i changed all my prefs to "Conservative", and it's back to normal, with the occasional "got thrown out" sprinkled in. All we know for now is that "Never stretch" should never be used.
Maze
June 15, 2012 at 06:44PM View BBCode
While the added measure is commendable, I personally feel each individual player should be rated rather than in a strategic mode. Stretching a single into a double, or a double to a triple is a spontaneous reaction by the type of player one is, not a strategy.
Advancing to third from first is more of a hustle play and carries batter recognition by a coach (1st or 3rd base mind you). For example, some runners are not very fast, but are excellent base runners because they can read the ball off the bat and study their opponents OF weaknesses. While many fast runners, sometimes they can get caught in a pickle (which is not represented in SIM). Moreover, inexperience players occasionally overrun the base and can be doubled off by a person with an A+ Arm.
Base running is not taken for granted in real life baseball. There is so much coaching involved, and yet, many blunders are still made.
If a batted ball hits a base runner while running on the base paths, is he out? Yes and runners do not advance. Then you have runners impeding an infielder. The runner will be called out. Most of these errors are by either young inexperience players or those who are terrible base runners. In Big Leagues, occurs more than a few times a year on teams that struggle to win games (Think Chicago Cubs...)
Other situations not represented in SIM - Balks, Pickles, missed cut off throws for errors. Pickoffs by LHP, bunts for base hits by speedsters, errant throws where runners advance an extra base.
Why is there a cutoff man? He is there to cutoff the throw so runners do not advance. If the ball is let go, usually runners advance (even if the runner is thrown out at the plate), if he cuts off the throw, the fielder may have a chance to cut a runner down at 2nd or 3rd - but does he have a strong arm to do so? Is he an experience player or a rookie? Which makes communication very important on plays at the plate. The score of the game and the inning are the main factors of when these moments occur. Plus, it is what separates a Hall of Fame Player from the rest. Dave Kingman hit over 400 HRs, but he was one of the worst defenders and runners knew this. Roberto Clemente? After a while, no one would try him due to his rep.
Something for your crew to consider...:cool:
Philphan
June 16, 2012 at 11:31PM View BBCode
Originally posted by Maze
Other situations not represented in SIM - Balks, Pickles, missed cut off throws for errors. Pickoffs by LHP, bunts for base hits by speedsters, errant throws where runners advance an extra base.
I have seen pickoffs and bunt base hits.. but not the others.
dough
June 18, 2012 at 04:41PM View BBCode
Just noticed this situation in my game...I guess Washington was playing an outfield allignment where all 3 outfielders were in left field?
Ed Burns singles past the third baseman.
John Sanford is thrown out at the plate by the right fielder
Also, I have my settings to be more aggressive when there are two outs since the runners will run full speed as soon as the ball is hit, but I don't think that this is taken in consideration seeing the number of times I get thrown out with 2 outs.
paulcaraccio
June 18, 2012 at 09:27PM View BBCode
Admin is aware of the first situation you mentioned.
For the second situation, I think you're misinterpreting the term "aggression", and it's tough to explain, but I'll try.
Aggression in stretching terms basically refers to how much of a gamble you're willing to allow your players to take. When your third base coach makes the decision to wave the runner home, everything else has already been factored in. Chances of a safe call will not increase simply because your settings say to be more aggressive.
Basically, in all stretching situations, higher aggressiveness is going to equal more outs, but also you'll score sometimes when you otherwise would not have.
If it is in fact coded that the runners will run full speed as soon as the ball is hit with two outs, I'm not sure even that would have an effect on stretching. A runner on 2nd may just score more easily with two outs, and not even incur a stretching situation.
But if the instant full speed run means your runner gets to third a little sooner, so that a stretching situation now comes into play, the fact that he started running faster earlier is not going to have an effect on the successfulness of the stretch. The stretch is always a gamble, and is independent of the baserunner's activities earlier in the play.
Maze
June 20, 2012 at 03:06PM View BBCode
Double steals are not well represented either....:cool:
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