September 15, 2011 at 01:53AM View BBCode
I'm thinking one way to combat the talent inflation is to move forward with my original plan for injuries:September 15, 2011 at 02:04AM View BBCode
So players who are hurt multiple times due low health or bad luck, would that mean that each time they get hurt they would have a new, lower ceiling for their attributes? Could there be a variability to that, since some guys bounce back better than others in real life? Maybe make it tougher for older players to bounce back? It's an interesting idea.September 15, 2011 at 02:06AM View BBCode
It's realistic, which is great. And it helps alter some of the normal development curve, which is also great.September 15, 2011 at 02:11AM View BBCode
Talent inflation won't be a problem in 4-5 seasons. Most of my team is going to retire. Keeping 4 players from each draft over 5 yrs, with the diluted draft, I'm going to be hard pressed to field a team that's within 15% as good as this one.. Many others will be in the same predicament.September 15, 2011 at 02:17AM View BBCode
That may well be true but everyone would be playing on a level field regardless, wouldn't they?September 15, 2011 at 02:34AM View BBCode
Sounds like a very good modification to me, Chris.September 15, 2011 at 02:40AM View BBCode
Yes, a true test of coaching.September 15, 2011 at 02:41AM View BBCode
I think this has great potential to help curb some of the talent!Pages: 1