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Injury effects

September 15, 2011 at 01:53AM View BBCode

I'm thinking one way to combat the talent inflation is to move forward with my original plan for injuries:

- Severe injuries will cause Health to be reduced, along with other abilities related to that injury
- If a player reaches the end of the season with Health of 1 or less, he retires.
- Injury reductions would show up as a separate line item on the improvement report
- Injury reductions in skills would be part temporary and part permanent. So a player with 85 agility who gets a fractured leg and is out for 55 days (almost 8 weeks) might find his agility score drop 25 points, to 60. Each week during his recovery, he regains (about) 2 points, so after he heals he's back to, say, 75 agility. Over the next three weeks, he continues to build up his Agility, but it stops going up at 81; 81 is his new "permanent" score.

Thoughts?

--Chris
casperthegm

September 15, 2011 at 02:04AM View BBCode

So players who are hurt multiple times due low health or bad luck, would that mean that each time they get hurt they would have a new, lower ceiling for their attributes? Could there be a variability to that, since some guys bounce back better than others in real life? Maybe make it tougher for older players to bounce back? It's an interesting idea.
redcped

September 15, 2011 at 02:06AM View BBCode

It's realistic, which is great. And it helps alter some of the normal development curve, which is also great.

Football players do suffer these types of injuries all the time, and their career paths are altered. As long as it isn't overwhelming in scope, it should be a good addition.
lancereisen

September 15, 2011 at 02:11AM View BBCode

Talent inflation won't be a problem in 4-5 seasons. Most of my team is going to retire. Keeping 4 players from each draft over 5 yrs, with the diluted draft, I'm going to be hard pressed to field a team that's within 15% as good as this one.. Many others will be in the same predicament.

[Edited on 9-15-2011 by lancereisen]
casperthegm

September 15, 2011 at 02:17AM View BBCode

That may well be true but everyone would be playing on a level field regardless, wouldn't they?
skycoyote

September 15, 2011 at 02:34AM View BBCode

Sounds like a very good modification to me, Chris.
lancereisen

September 15, 2011 at 02:40AM View BBCode

Yes, a true test of coaching.
We have recently placed talent deflation measures into play. Let's wait 5-6 seasons to see how they play out before putting on more diluting measures in and muddying the waters as to what is doing what.
KLKRTR

September 15, 2011 at 02:41AM View BBCode

I think this has great potential to help curb some of the talent!

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