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nuzzy62

Minor league improvement systems

January 11, 2009 at 06:04PM View BBCode

I see our league uses #2. How many systems are there and what are the differences?

Thanks
dirtdevil

January 11, 2009 at 06:25PM View BBCode

there's 3. the original, in which you get 15 cp's, to be split up however you like, with a max of 5 on any one player. system 2 there are 20 cp's, again a max of 5 per player. however, a minimum of 4 must go on both hitters and pitchers and you can have a max of 3 players with 4 or 5 cp's. in system 3 all players in the minors develop as if they have 5 cp's. i think that's generally it, although i may have missed something in there. if so, i'm sure someone wil be along to sort it out.
co_daddy

August 25, 2015 at 01:10AM View formatted

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Is there a place to find an updated list of all the types of improvement systems? I'm assuming there have been more added since 2009
ballmark

August 25, 2015 at 01:14AM View BBCode

[url=http://rules.simdynasty.com/index.php/Sim_Dynasty_Game_Guide#The_Six_Types_of_Minor_League_CP_Systems]Here ya go[/url]
paulcaraccio

August 25, 2015 at 01:55AM View BBCode

hey dude, how do you get a link for a specific part of the page like that?
Beanballs

August 25, 2015 at 01:59AM View BBCode

Paul, go to the table of contents at the top of the game guide, then click on the paragraph/section you want, that will give you the direct link url...
paulcaraccio

August 25, 2015 at 07:07PM View BBCode

ah-ha, thanks
hottoast

September 06, 2015 at 03:14AM View BBCode

In the free leagues how can you forecast the potential of a prospect over the span of three seasons?

How much can you expect from a minor league system over those three seasons?

And would it be sensible to look more at veterans who will help over the short term more in the third season?
Frunobulax

September 11, 2015 at 07:53AM View BBCode

For most players the development in these 3 years is negligible. Only young players that are close to being in your lineup will develop into guys that help your team, from a competetive standpoint. As far as amateur drafts go, I completely ignore them in trial leagues. Unless you have a very high pick (in which case you probably won't turn your team around) there are no players that will help you in the remaining 1/2 years.

However, you can get a good idea how development works by observing how your prospects improve. Consider it training for the pay leagues.

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