RichNYC1
Hurry Up Offense
June 05, 2014 at 01:55PM View BBCode
During the last 2 minutes of the half offenses always "hurry through the huddle". In this case, deep in your own end and running the offense is really just running out the clock and should "take long in the huddle" I think.
01:48 NYA 2/6 NYA 10 2nd and 6 for the Trojans, they hurry through a huddle and line up in a Pro Set; the Stamp Eaters line up in a 4-3.
Johnny Jones takes the snap, hands off to Joe Miller.
Joe Miller runs up the middle for a 3 yard gain.
DEBUG: Crediting Fritz Saunders with the tackle
01:26 NYA 3/3 NYA 13 3rd and 3 for the Trojans, they hurry through a huddle and line up in a Pro Set; the Stamp Eaters line up in a 4-3.
Johnny Jones takes the snap, hands off to Joe Miller.
Joe Miller runs up the middle for a 6 yard gain.
DEBUG: Crediting John Parsons with the tackle
First down for the New York Trojans!
01:05 NYA 1/10 NYA 19 1st and 10 for the Trojans, they hurry through a huddle and line up in a Pro Set; the Stamp Eaters line up in a 4-3.
Johnny Jones takes the snap, hands off to Joe Miller.
Joe Miller runs up the middle for a 1 yard gain.
DEBUG: Crediting Daryl Eckl with the tackle
00:44 NYA 2/9 NYA 20 2nd and 9 for the Trojans, they hurry through a huddle and line up in a Pro Set; the Stamp Eaters line up in a 4-3.
Johnny Jones takes the snap, hands off to Jeff Rogers.
Jeff Rogers runs up the middle for a 5 yard gain.
DEBUG: Crediting Rod Morse with the tackle
With less than 40 seconds left on the clock after the play, the Trojans allow the remaining time to expire.
JoeyMac08
June 05, 2014 at 06:48PM View BBCode
Any chances of maybe a no huddle offense? Maybe something to change up the pace?
Admin
June 09, 2014 at 08:10PM View formatted
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I'd have to come up with a suitable penalty for staying in no huddle the whole game, not sure what the most realistic option would be. Without any consequences, everyone would probably just set for no-huddle all the time.
Chris
JoeyMac08
June 09, 2014 at 09:47PM View BBCode
What if you set a limit on the time you can spend in no huddle? Like 7 mins a game.
JoeyMac08
June 09, 2014 at 09:47PM View BBCode
Or maybe it can only be used in the final 7 mins of the half and game
Admin
June 10, 2014 at 04:02PM View BBCode
It would have to be something along the lines of being able to run a very limited playbook, and fatiguing your players faster, and whenever a player is subbed out it would force a huddle. But there are so many other things to worry about first.
Chris
EdSales87
June 12, 2014 at 10:42PM View BBCode
You could also find a way to penalize players with low execution when going no huddle, like false starts etc. The fatigue draining quicker is a good idea too.
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