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RichNYC1

Missing FB´s?

November 22, 2012 at 02:18AM View BBCode

Does it seem we are short on FB´s since we made that collage age best role change?
Admin

November 22, 2012 at 02:37AM View formatted

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Can't imagine why that would make a difference, if anything it would have created more FB's, not less.

Chris
Splinter

November 22, 2012 at 02:47AM View BBCode

I see 10 red letter FB including a couple of best role tackles. I also see almost two dozen FB between 68-75. A handful of TE also grade out 68-75 at FB.

By comparison we have 12 red letter QBs and another 31 QBs between 68-75.
22 red letter TE.
17 red letter C.
18 (9) G.
26 (13) T.

My observation is we lost some top end FBs but there are plenty of mediocre FB. Looks to be on par with QB and G right now.
Splinter

November 22, 2012 at 02:53AM View BBCode

Chris, Rich might be right.

The RB that were good at FB in many cases were great at T...often times better at tackle. So would I be correct in assuming those players converted to tackle and are not showing up as RB/FB?

But that would also mean we have a glut of top end tackles and I'm not seeing that league wide. Less than 1 red letter tackle per team seems light (or maybe about right.) But I don't know what leagues were running previously.

[Edited on 11-22-2012 by Splinter]
Admin

November 22, 2012 at 04:55AM View BBCode

If you go to League News and select Position Changes, you can see what everyone's position changes were.

There should be few if any RB's changing to T. I specifically dropped the maximum strength on RB's to keep that from continuing to happen. That may have slightly dropped the overall FB ratings but not by much.

Good players SHOULD be hard to come by... there shouldn't be enough red-letter FB's for every team to have one.

Now that doesn't necessarily mean there ISN'T a problem. We carefully balanced talent production for 16 team leagues. I double the number of "talented" people in 32 team leagues but that doesn't mean that twice as many talented people actually get created. Since most attribute are created on bell curves, maybe it takes a pool 4 times as large to get twice as many talented players.

Still, not necessarily a bad thing. The football sim has always had an issue with there being so many good players that you could often find what you need on the waiver wire. The college simulation, while fun, creates far more players than we can ever use (there are 64 college teams with about 60 players each; 960 new players are created every year no matter how many teams are in the league).

I may have to go through the balancing process again anyway if I adjust kicker retirement ages, but let's see how things shake out and if the FB pool is actually dwindling.

Chris

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