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Admin

List of Changes for May 14th

May 04, 2012 at 09:44PM View BBCode

We have a few changes coming on on May 14th:

- Added "stretching" to the base-running events. You now have control over how aggressive to be on the basepaths, for example a runner trying to score from 2nd on a single, or go 1st-to-3rd on a single. Also, we added Kills so that these runners can be thrown out when trying to stretch. This will give a bit of added importance to outfielder's defensive ability. Note that this does not apply to stretching singles into doubles or doubles into triples (see the last part of this thread for details on when that will be coming).

- Added a new manager preference for pinch hitting for "soon to be tired" pitchers. This is for those instances where you pitcher bats, then faces 1 or 2 batters in the next inning before getting lifted because he is tired. You will see this preference on the Pitchers manager preferences page, there is one for SP and one for RP. It asks, "When he is batting, consider a SP tired if he will become tired after facing the next X batters." If you don't wish to use this, you can set it to 0. In fact, that is the default setting.

- Added another manager preference around deciding which batter to use as a pinch hitter. Let's say you run a platoon at SS, you may get frustrated when the other team subs a lefty pitcher for a righty, then watch as Abe uses your slightly better hitting 1B to PH for the SS, and then bring in the other SS as the defensive replacement, when the other SS was perfectly acceptable to use as a PH. Now we have a way to just use that SS as the PH. On the Substitutions page, under Pinch Hitters, there is a setting which asks, "If 2 players meet the PH critera and it is not my last at bat..." Your choices are A) Use the Better Hitter or B)Use the player that meets the criteria for defense if possible. I think this took longer to explain than it did to write the code!

- I've been working hard on getting a new batter/pitcher engine ready, but it is not there yet. [url=http://www.simdynasty.com/oldforum-viewthread.jsp?tid=332624]I created another post to describe how it works.[/url] By default, this will be turned off for all leagues. When I'm ready to roll it out, we will start with all the Trial leagues, and any Speed leagues that vote for this change. I will give Dynasty leagues at least 4-6 months warning before implementing this. The reason is that it could have an impact on the value of players.


Tyson

[Edited on 5-4-2012 by Admin]
Kingturtle

May 10, 2012 at 01:20PM View BBCode

cool additions. thanks!
Admin

May 10, 2012 at 09:16PM View BBCode

One more minor thing to add. We show advertisements on the site from a few different ad networks. Sometimes, they let through an ad that shouldn't be shown, like a popup ad, and we have trouble tracking down which network it is from. We've added a bit of code that will show in the footer which ad network the ads on the current page were pulled form. This will help us troubleshoot these bad ads in the future.

Tyson
redcped

May 10, 2012 at 10:49PM View BBCode

The GOP is buying a lot of ad space on the site lately, I notice.

Is there a button I can press to block those?
:spin:
Admin

May 11, 2012 at 12:01AM View BBCode

If you're for the GOP, click them to see what they have to say.

If you're against the GOP, click them so they have to pay us more!

Tyson
Enocelot

May 12, 2012 at 06:31PM View BBCode

Wow, you guys have been busy!

Will the Outfielder's "Kill Probablity" be based on his Arm only, or Range, or both?
Admin

May 14, 2012 at 08:46PM View BBCode

It is heavily weighted towards arm, but range does play a factor too since the fielder needs to run to the ball and pick it up cleanly.

Tyson
Enocelot

May 14, 2012 at 09:10PM View BBCode

The game's getting better by the season!
Admin

May 14, 2012 at 09:17PM View BBCode

Thanks!

These changes are now live. If you see any issues related to the changes, please create a new thread in Support.

Tyson
paulcaraccio

May 14, 2012 at 09:23PM View BBCode

I have some questions, sorry for being difficult as always...

If stretching does not currently include stretching a single into a double, what is the stretching situation for "Taking 2nd" used for? Actually on top of that, I don't understand what "Taking 2nd with runner on 3rd" means at all. Is that for wild pitches/passed balls?

Is speed not a factor in stretching, or is it somehow associated with the weights we give the different speed ratings in the Stealing prefs? I thought we'd be able to differentiate between a fast guy stretching and a slow guy staying put.
Admin

May 14, 2012 at 09:53PM View BBCode

If stretching does not currently include stretching a single into a double, what is the stretching situation for "Taking 2nd" used for? Actually on top of that, I don't understand what "Taking 2nd with runner on 3rd" means at all. Is that for wild pitches/passed balls?
It won't have an effect for leagues not using the new engine.

Is speed not a factor in stretching, or is it somehow associated with the weights we give the different speed ratings in the Stealing prefs? I thought we'd be able to differentiate between a fast guy stretching and a slow guy staying put.
Speed and the defense is taken into account first to see which bucket the event falls into (definitely would get thrown out stretching, definitely able to reach the next base standing up, or stretchable). If a play is stretchable, your preferences are considered to see how often it should be attempted. Like stealing, the more often you try to push the envelop, the lower your success rate will be.

Tyson
phen0m

May 15, 2012 at 01:59AM View BBCode

are successful stretch plays going to show up in d-vision or just kills? Seems like its gonna be hard to know if your strategy is helping or hurting if its just kills.
dough

May 15, 2012 at 04:17PM View BBCode

I believe what Paul is stating in the above post is that in base stealing there are factors where we select to steal more or less often by the runners' speed and the catchers' arm. These factors are not available for us to select in this new stretching event. So a slower runner will not necessarily be stopped from going from second to home if all the other factors tell Abe to send him.
Admin

May 15, 2012 at 05:39PM View BBCode

doug - it is programmed in a different manner. Think of a stretchable event as the perfect storm where the ball is hit just to the right spot, the fielder is the proper skill level, and the baserunner is the proper speed. It is based on timing - a ball hit by a slow guy to RF may be stretchable, whereas that same ball hit by a fast guy is a stand-up double. The preferences let you dictate how risky to be given the game circumstances.

are successful stretch plays going to show up in d-vision or just kills? Seems like its gonna be hard to know if your strategy is helping or hurting if its just kills.
For singles stretched into doubles, and doubles into triples, you will see stuff in the boxscore. Though as I stated, this feature won't be turned on for any leagues yet.

For other baserunning events, there isn't a way to see if an event was stretchable, but your preferences told the guy to stay put. We will consider adding this for the future, though it could be a bit tricky.

Tyson
jchoopz

May 15, 2012 at 10:06PM View BBCode

Ok, I am little confused. Are our settings based at all on the chance of the stretch being successful? For example, using random numbers I've made up, if there is a 80% chance to be successful will players run if I have the set to be conservative or higher but if there is a 25% chance they will only run if I have them set to ultra aggressive? Or does the chance of success not play a role whatsoever? The way I'm reading things it doesn't factor in the chance of success. I hope I'm wrong there, because I hate the change if that is the case (I like it if it isn't).
Admin

May 15, 2012 at 10:29PM View BBCode

Let's say for a given circumstance, there is a 10% chance that the play will result in a successful stretch, and a 1% chance that the runner will be out stretching. If you are aggressive in that circumstance, there might be a 15% chance of it being a successful stretch, but a 3% chance that the runner will be thrown out. If you are conservative, there might be a 3% chance of it being stretched, but a 0% chance of being killed.

These numbers are fabricated, but hopefully they illustrate the concept.

Tyson
Admin

May 15, 2012 at 10:46PM View BBCode

Another change that I had forgotten about.

We rewrote the pitcher bunting part of the engine to use more realistic percentages for outcomes, and added a new outcome - pop outs on a bunt.

Tyson
jchoopz

May 15, 2012 at 11:34PM View BBCode

That's kind of a bad example because it includes 0%. Let me rephrase. Will the percentage of successful stretches be lower on a more aggressive setting?

Another question. Does the "When the pitcher is next to bat" option include stretching to home? Because obviously you would want to be less aggressive to 2nd and 3rd but much more aggressive when going home. I don't see a way to differentiate that.

[Edited on 5-15-2012 by jchoopz]
cheflonster

May 16, 2012 at 03:57AM View BBCode

So the stretching will only apply to those leagues using the new random engine. or another way. If my league uses the current random engine, I don't need to set my stretching preferences? I'm really, really confused now.
Admin

May 16, 2012 at 02:59PM View formatted

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[quote]Will the percentage of successful stretches be lower on a more aggressive setting?[/quote] Yes, the percentage will be lower. The total number of successful stretches will be higher though.

[quote]Another question. Does the "When the pitcher is next to bat" option include stretching to home? Because obviously you would want to be less aggressive to 2nd and 3rd but much more aggressive when going home. I don't see a way to differentiate that.[/quote] Yeah, it does include stretching to home. This may be something we add a new preference for as you bring up a valid point.

[quote]So the stretching will only apply to those leagues using the new random engine. or another way. If my league uses the current random engine, I don't need to set my stretching preferences? I'm really, really confused now. [/quote] Baserunners stretching applies to all leagues. Meaning the runner on 1st stretching to 3rd on a single. A player stretching a single into a double, or double into a triple, only applies to leagues using the new engine.

Tyson
bpearly69

May 17, 2012 at 12:49PM View BBCode

and the only leagues using the new engine is the speed leagues?
Admin

May 18, 2012 at 06:14PM View BBCode

All leagues are using these settings for stretching for baserunners. Only leagues using the new batter/pitcher matchup engine will get stretching for batters (no leagues are currently using the new matchup engine.)

Tyson
depstein

May 19, 2012 at 01:06AM View BBCode

Will Gold Glove rankings for outfielders take into account the increase in assists?
loonatic

May 19, 2012 at 11:34AM View BBCode

I've been tracking the extra outfield assists in one of my leagues. Here are the results so far:

Thrown out trying to advance to third:
by left fielder = 13
by center fielder = 13
by right fielder = 12

Thrown out at the plate:
by left fielder = 16
by center fielder = 29
by right fielder = 10

I think I may look to put my best OF arm in center field.
paulcaraccio

May 20, 2012 at 10:43PM View BBCode

Originally posted by Admin


are successful stretch plays going to show up in d-vision or just kills? Seems like its gonna be hard to know if your strategy is helping or hurting if its just kills.
For singles stretched into doubles, and doubles into triples, you will see stuff in the boxscore. Though as I stated, this feature won't be turned on for any leagues yet.

For other baserunning events, there isn't a way to see if an event was stretchable, but your preferences told the guy to stay put. We will consider adding this for the future, though it could be a bit tricky.

Tyson


While appreciating the potential difficulty involved, I think it's pretty important that we get this in there. I've left my stretching settings at the default so far, and I don't know how I'm supposed to gauge how to modify them if we are only privy to failed stretches and not to successful ones. It's ambiguous just like bringing the infield in (when you don't know if a single was a clean line drive or if it squibbed through the "in" alignment and otherwise would have been an out). We don't have enough information to make necessary decisions.

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