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Admin

Fatigue?

March 19, 2012 at 04:28AM View BBCode

One of the big changes in the recent updates was rewriting the fatigue engine. I've gotten very little feedback on it here, good or bad, which is unusual for such a big change.

Of course, if it's way off it won't be long before the rest of the site lets me know, but if you've noticed anything or have any comments please let me know.

Chris
EdSales87

March 19, 2012 at 11:29PM View BBCode

I haven't noticed that much since my QB has 87 Stamina. That has been my only complaint. Seeing a QB leave mid drive from being to tired was kinda crazy.
RichNYC1

March 20, 2012 at 01:33AM View BBCode

I just noticed a player back from injury [url=http://footballbeta.simdynasty.com/player.jsp?id=286585]Larry Holleran[/url]. He came back at 70% Stam and played only 32 seconds. What was weird was he played late in the game... I dont let my guys back in the game at less than 90%, so why he even played I dont know.

We really need to know before the game what the Stam level is, had I known it was 70 I would have held him out.

[Edited on 10/04/06 by RichNYC1]
Admin

March 20, 2012 at 06:12AM View formatted

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Yes, I am adding a feature to the interface to automatically sit players under a given Conditioning level.

Chris
RichNYC1

March 21, 2012 at 12:53AM View BBCode

Like it

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