tworoosters
Still confused about keyed in
February 24, 2012 at 04:40AM View formatted
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OK maybe I'm just too stupid to play this game, in [url=http://footballbeta.simdynasty.com/boxscore.jsp?boxscoreid=13123&thid=1297]this game[/url] let's pick up the play sequence at 9:09 of 2nd quarter. New Orleans drive starts with a shotgun formation that produces a pass, then I formation pass, I formation run then shotgun [b]"keyed in"[/b] - keyed in on what ?
That is then followed by pro set run and then pro set [b]"keyed in"[/b]......again keyed in on what ?
Are NY just geniuses ? New Orleans have run 5 plays from 3 different formations, 3 passes and two runs and NY have [b]"keyed in"[/b] twice . This is followed by shotgun pass and then pro set with, you guessed it NY [b]"keyed in"[/b] again.
If the formations and play actions don't mean anything then let's just get rid of them but otherwise can someone logically explain what it is exactly that NY is keying in on ?
Admin
February 24, 2012 at 09:19AM View BBCode
There are flaws in keyed in that I haven't found yet; of course I've been tied up frying bigger fish. It is worth noting that plays carry over from drive to drive.
I will probably replace or remove the whole "keying in" system for something more logical when I upgrade the play engine to support individual plays.
--Chris
redcped
February 24, 2012 at 03:28PM View BBCode
Originally posted by tworoosters
then shotgun "keyed in" - keyed in on what ?
As far as I can tell, right now Shotgun only produces passes. There are no draws or QB runs or anything else.
So at least this one I can say the answer is: keyed on pass.
RichNYC1
February 24, 2012 at 05:49PM View BBCode
It also seems that keyed-in has less and less effect. Short - medium passes are being completed with regularity if you dont get heavy pressure. And runs? It seems the offense does better when the D keys in than when its not
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