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Admin

Injury change

October 18, 2011 at 03:16AM View BBCode

The length of injuries is now more closely tied to Health, so higher Health players will on average shorter injuries for the type of injury they have.

--Chris
Admin

October 18, 2011 at 03:27AM View formatted

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Also, higher Health players are more likely to get away with simple contusions or mild concussions than have a serious injury.

The average Health rating is 55, so that is the break-even point for these changes.

--Chris
RichNYC1

October 18, 2011 at 03:33AM View BBCode

I noticed....
Admin

October 18, 2011 at 04:02AM View BBCode

Don't see how since no games have been played since I put the changes in.... :)

--Chris
Goldambre

October 18, 2011 at 04:14AM View BBCode

Thank you. Now Health has a clear value.
Admin

October 18, 2011 at 04:19AM View BBCode

Originally posted by Goldambre
Thank you. Now Health has a clear value.


Yes... the effects of Health were there before but subtle enough to be ignored.

The difference varies, but on an average injury a 100 Health player will get 60% to 80% of the number of days the injury would normally be and a 0 Health player would get 120% to 140%. So a 30 day injury would be 18-24 days for a 100 Health player and 36-42 days for a 0 health player; for a 55 Health player that 30 day injury will always be 30 days.

--Chris
Admin

October 20, 2011 at 06:47PM View BBCode

Also, injuries in Beta Premium have been at the default Single Season rates; I am upping them to the rates that I use in other Premium leagues (including Gamma).

--Chris

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