Admin
Injury change
October 18, 2011 at 03:16AM View BBCode
The length of injuries is now more closely tied to Health, so higher Health players will on average shorter injuries for the type of injury they have.
--Chris
Admin
October 18, 2011 at 03:27AM View formatted
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Also, higher Health players are more likely to get away with simple contusions or mild concussions than have a serious injury.
The average Health rating is 55, so that is the break-even point for these changes.
--Chris
Admin
October 18, 2011 at 04:02AM View BBCode
Don't see how since no games have been played since I put the changes in.... :)
--Chris
Admin
October 18, 2011 at 04:19AM View BBCode
Originally posted by Goldambre
Thank you. Now Health has a clear value.
Yes... the effects of Health were there before but subtle enough to be ignored.
The difference varies, but on an average injury a 100 Health player will get 60% to 80% of the number of days the injury would normally be and a 0 Health player would get 120% to 140%. So a 30 day injury would be 18-24 days for a 100 Health player and 36-42 days for a 0 health player; for a 55 Health player that 30 day injury will always be 30 days.
--Chris
Admin
October 20, 2011 at 06:47PM View BBCode
Also, injuries in Beta Premium have been at the default Single Season rates; I am upping them to the rates that I use in other Premium leagues (including Gamma).
--Chris
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