October 12, 2011 at 07:15PM View BBCode
Here's what's coming up:October 12, 2011 at 08:16PM View BBCode
That sounds great. I think that many of the changes made lately have been good, but we are to the point where without new strategies, the game seems to be more abut luck than skill, we just know each other too well. I am really looking forward to seeing some playbook advancesOctober 12, 2011 at 08:22PM View BBCode
The thing playbooks will give you most is the ability to really tailor your strategies to your players. For example, if you have a strong TE, you can load up your short pass playbook with TE routes.October 12, 2011 at 08:30PM View BBCode
And then conversly, we'd have the ability to counteract that by playing a 3-4 defense. More options, more strategy...sounds promising.October 12, 2011 at 08:53PM View BBCode
The downside is that it really makes the game start to tilt toward people with more time on their hands to analyze their team and their opponents. So I need to find a way to help that analysis be easier, maybe a list of the percentages of plays that your opponent has run in the last [insert number] games. (This won't necessarily give away strategy completely as a single play could appear in more than one playbook.)October 12, 2011 at 10:12PM View BBCode
Originally posted by lancereisen
Many acolytes may need a tutorial.
October 13, 2011 at 02:08AM View BBCode
Originally posted by Admin
Have I missed something that I've promised or you've been waiting/hoping for? Post it here.
--Chris
October 13, 2011 at 04:44AM View BBCode
I think it should come after offense and defense, but it would be excellent to have some kind of understanding of what happens on special teams plays. Other than the very good interface on FG and PAT, it's an area that needs work.October 13, 2011 at 05:10AM View BBCode
I know it is not on the radar, and I don't expect it to be a very high priority, but is there a way that a position-wide fatigue substitution percentage could be set. It would be more convenient to set my teams default fatigue substitution rather than going through each position individually.October 13, 2011 at 06:43PM View BBCode
Sorry Chris I'm a little late to this, a couple of things I'd like to see:October 13, 2011 at 06:56PM View BBCode
Originally posted by tworoosters
Sorry Chris I'm a little late to this, a couple of things I'd like to see:
1) fumbles and fumbles lost in the boxscore, on the team section
2) interceptions, fumbles forced, fumbles recovered in the players section
3) pass defense and run defense team stats added to defense stats page (or seperately): total yardage, completion % against, yards per catch, yards after the catch,yards per carry, yards per game that sort of stuff .
October 13, 2011 at 07:19PM View BBCode
Yep, defesnisve stats for players and teams would especially would be nice. It's not only realistic, but can help an owner figure out what areas to attack, adding a nice element of strategy to the game.October 13, 2011 at 07:26PM View BBCode
Originally posted by casperthegm
Yep, defesnisve stats for players and teams would especially would be nice. It's not only realistic, but can help an owner figure out what areas to attack, adding a nice element of strategy to the game.
October 15, 2011 at 05:05PM View BBCode
Originally posted by Fulla
You once mentioned redesigning dynasty vision to where you can see more movement or directions. We currently see a formation then we see a ball appear down the center of the field.
Not a big deal tho, I'm happy with the way it is now.
October 15, 2011 at 05:14PM View BBCode
Originally posted by redcped
How much value do Gunners have?
What kind of player is important in what spot on kickoffs?
Do guys with the highest Jumping block the most kicks, or are there other more important factors?
October 15, 2011 at 05:18PM View formatted
October 15, 2011 at 05:50PM View BBCode
Thanks, Chris, for those special teams explanations.October 15, 2011 at 05:53PM View BBCode
To clarify the Jumping answer a bit more ...October 15, 2011 at 06:06PM View BBCode
Originally posted by redcped
To clarify the Jumping answer a bit more ...
Does it matter which position the guy is lined up in? Does the NT get more block opportunities, for instance?
October 17, 2011 at 04:41AM View BBCode
http://www.simdynasty.com/oldforum-viewthread.jsp?tid=314840October 17, 2011 at 05:54AM View BBCode
Originally posted by Fulla
http://www.simdynasty.com/oldforum-viewthread.jsp?tid=314840
Conversations in Walter Payton suggest a pause during the college draft similar to how the NFL switch to a 2 day draft.
Originally posted by spyboy1306
what i was thinking was:
you give the college draft its own day.
have each round run one hour apart. Round 1 1pm. Round 2, 2 pm, and so forth. that way you could have 59 minutes between rounds to adjust your list and preferences for the next round. it overly advantages owners who happen to be home at those times, but i'd take an afternoon off from work now and then for this kind of draft.
October 17, 2011 at 05:56AM View BBCode
(Specifically, it's the user interface that gets complicated, not the actual draft code, because you're dealing with a draft class that is partially allocated and partially up for grabs. Not that it can't be done, it just takes time away from other things that are higher priority right now.)June 29, 2014 at 10:59PM View BBCode
Originally posted by Admin
Originally posted by redcped
To clarify the Jumping answer a bit more ...
Does it matter which position the guy is lined up in? Does the NT get more block opportunities, for instance?
It matters mostly in that the matchups; if your high strength guy is matched up against a guy with low strength and low pass blocking, he's going to have a better chance of making the block.
--Chris
June 30, 2014 at 04:17AM View BBCode
No, you are seeing the abilities for the position listed. Eventually, there will be the possibility of fake field goals, so the formation has both guards and tackles even though they all really form the same protective pocket for a field goal.March 30, 2015 at 06:39AM View BBCode
i just played my first Sim football game today, (fun game) and most of the things I thought were missing are listed in this thread...from 4 years ago. mainly tracking tackles, more formations, and the playbook-effect of scheming towards certain offensive weapons like a strong TE.Pages: 1 2