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lancereisen

Improvement chances

October 01, 2011 at 12:54AM View BBCode

My boy, 22, at draft, had 92 catch. He inproved 15 in catch inyear one. in year two he has 9 improves. That is 2 letter 1/3s wasted. Hey, the man is improving. He's at 100. When the bouncing balls of improvement start bouncing, the 100 slot should be closed and the ball should give the improve tos some other needy slot. WHAT! How many of you got 100's bleeding improves?
Admin

October 01, 2011 at 01:24AM View BBCode

Originally posted by lancereisen
My boy, 22, at draft, had 92 catch. He inproved 15 in catch inyear one. in year two he has 9 improves. That is 2 letter 1/3s wasted. Hey, the man is improving. He's at 100. When the bouncing balls of improvement start bouncing, the 100 slot should be closed and the ball should give the improve tos some other needy slot. WHAT! How many of you got 100's bleeding improves?


Improves are not a full point when you get into the 90's. But it is a good point; I will take a look at this.

--Chris
Admin

October 01, 2011 at 03:48AM View BBCode

OK, I have adjusted this. The number of "balls" put in the hopper will be drastically reduced when a skill is at 100... it can still be picked but it will be rare.

--Chris
Admin

October 01, 2011 at 03:53AM View BBCode

For example, when a Guard is getting in improve, normally a thousand balls are put unto the "hopper"... 180 for Strength, 150 for Execution, 100 for Agility, etc. If Execution was already at 100, it would put in only 1 ball for Execution rather than 100.

(Why 1 rather than 0? In the rare case that ALL skills are at 100; if 0 balls were put in for all skills it would crash. This is never likely to happen in reality, but I have to plan ahead.)

--Chris
Admin

October 01, 2011 at 09:11PM View BBCode

It will going forward.

--Chris
tworoosters

October 01, 2011 at 09:25PM View BBCode

I disagree with this, it will only fuel inflation by allowing chances to go to other skills where they will likely convert .
KLKRTR

October 02, 2011 at 12:08AM View BBCode

Normally I would go with what Lance said, but in this case, I've gotta go with:

Originally posted by tworoosters
I disagree with this, it will only fuel inflation by allowing chances to go to other skills where they will likely convert .
Fulla

October 02, 2011 at 12:17AM View BBCode

Agreed. Baseball has bundling. Football would have the opposite if all the extra ICs were kicked down to a lower skill.
redcped

October 02, 2011 at 12:21AM View formatted

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I'm inclined to agree with the masses here as well.

Even if a guy has 100 strength, we can assume he still goes to the weight room and pumps iron. He doesn't stop working on strength and power.

And the fastest guys still do sprints, even if there is no way to get any faster. It's just part of being in top form.
Admin

October 02, 2011 at 02:16PM View BBCode

Hmm... that's a good point... even if he isn't improving he needs to put in the time to keep those skills from deteriorating.

Maybe that's another thought... skills above 90 slowly fall back to 90 unless they are getting the improves to offset the loss? So you can be good but to be in the very top you have to keep working at it? (This would solve the "wasted improves" as well because they are being used to keep top form.)

--Chris
KLKRTR

October 02, 2011 at 03:36PM View BBCode

I actually like that idea...it would temper meteoric rises..
skycoyote

October 02, 2011 at 04:48PM View BBCode

I like that idea as well. The need for continuing conditioning adds a nice touch of realism.
Admin

October 03, 2011 at 02:40AM View BBCode

I'm thinking only in pay leagues, and the "90" threshold could be adjusted by league (so a league could set it to 100 to turn it off).

--Chris
RichNYC1

October 03, 2011 at 02:56AM View BBCode

I like it too

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