October 01, 2011 at 12:54AM View BBCode
My boy, 22, at draft, had 92 catch. He inproved 15 in catch inyear one. in year two he has 9 improves. That is 2 letter 1/3s wasted. Hey, the man is improving. He's at 100. When the bouncing balls of improvement start bouncing, the 100 slot should be closed and the ball should give the improve tos some other needy slot. WHAT! How many of you got 100's bleeding improves?October 01, 2011 at 01:24AM View BBCode
Originally posted by lancereisen
My boy, 22, at draft, had 92 catch. He inproved 15 in catch inyear one. in year two he has 9 improves. That is 2 letter 1/3s wasted. Hey, the man is improving. He's at 100. When the bouncing balls of improvement start bouncing, the 100 slot should be closed and the ball should give the improve tos some other needy slot. WHAT! How many of you got 100's bleeding improves?
October 01, 2011 at 03:48AM View BBCode
OK, I have adjusted this. The number of "balls" put in the hopper will be drastically reduced when a skill is at 100... it can still be picked but it will be rare.October 01, 2011 at 03:53AM View BBCode
For example, when a Guard is getting in improve, normally a thousand balls are put unto the "hopper"... 180 for Strength, 150 for Execution, 100 for Agility, etc. If Execution was already at 100, it would put in only 1 ball for Execution rather than 100.October 01, 2011 at 09:25PM View formatted
October 02, 2011 at 12:08AM View BBCode
Normally I would go with what Lance said, but in this case, I've gotta go with:Originally posted by tworoosters
I disagree with this, it will only fuel inflation by allowing chances to go to other skills where they will likely convert .
October 02, 2011 at 12:17AM View BBCode
Agreed. Baseball has bundling. Football would have the opposite if all the extra ICs were kicked down to a lower skill.October 02, 2011 at 12:21AM View BBCode
I'm inclined to agree with the masses here as well.October 02, 2011 at 02:16PM View BBCode
Hmm... that's a good point... even if he isn't improving he needs to put in the time to keep those skills from deteriorating.October 02, 2011 at 03:36PM View BBCode
I actually like that idea...it would temper meteoric rises..October 02, 2011 at 04:48PM View BBCode
I like that idea as well. The need for continuing conditioning adds a nice touch of realism.October 03, 2011 at 02:40AM View BBCode
I'm thinking only in pay leagues, and the "90" threshold could be adjusted by league (so a league could set it to 100 to turn it off).Pages: 1