Hamilton2
Question re: player development and "A" Drills
September 15, 2011 at 09:24PM View BBCode
Chris, what is the reasoning behind all-around drills having a base conversion % that is 75% of the base %'s of targetted drills?
My understanding is that the "A" category includes a broader range of skills for potential improvement; whereas the S, F, and W Drills are more narrow in the attributes to which they can be assigned.
It seems to me that the decreased conversion % is "double-dipping" the penalty for All-Around drills; because the % is already less by virtue of having a wide-spread for development.
Also, if the player creation engine for the initial draft is "fully developing" players using the "A" drill, then you are automatically handicapping all the matured players at 75% of their potential because of the conversion % modifier.
Just some thoughts ...
redcped
September 15, 2011 at 09:44PM View BBCode
I don't know if it means anything or not, but I played this past season almost entirely with C drills for my team. I used to use it only for guys who were under 90% to get them higher, but this year we had almost everyone start each game at 100%. I put only guys over 96% on other drills.
Did that impact going 16-0? Maybe it did ... I'm going to stick with it.
RichNYC1
September 15, 2011 at 10:46PM View BBCode
I did the same thing and found that it worked too
redcped
September 15, 2011 at 10:53PM View BBCode
My point in bringing this up is that while there should be some degree of competitive advantage to C drills, it should not make the value of all other drills significantly less.
There should be some definite upside to picking other drills, including A, so that I am experiencing an opportunity cost of some type by going with Conditioning.
For instance, a player who is in his late 20s or 30s who can't really improve in drills much anyway, why would you do anything but C? There should be a strategy involved. Like if I use, say, drills in Sprints for an older DB, he should not decline as quickly in those skills because he's working hard to keep his speed and agility up. Ditto a lineman who keeps pumping iron to stay strong even as he's getting a little older. The W drill should pay dividends as he keeps aging, because otherwise you should go C with anyone over 27 or so.
skycoyote
September 15, 2011 at 10:59PM View BBCode
Last season I used C drills for guys under 90% and D drills for most of the rest, with the idea of increasing Attitude in the hopes of getting more improves and increasing Execution to cut down on penalties and get the various other Execution boosts. Considering my very mediocre finish, I can't say it worked.
lancereisen
September 16, 2011 at 12:32AM View BBCode
I like the idea of D drills but haven't had much return on them. I only use them on guys w/ very high aggression [and H, K, P]. I think B to A- agr ideal and don't want to sacrifice any, especially if thay don't have much.
Agr seems to be finite, the player has what he is born with and doesn't get any more.
Admin
September 16, 2011 at 01:13AM View BBCode
A has a lower conversion rate because it has no "downside". Same with C. All other drills build up three abilities at the cost of a fourth.
--Chris
Hamilton2
September 16, 2011 at 01:40AM View formatted
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But if you rotate the other types of drills, the net effective of the "downside" is negligible at best.
If you are processing your initial draft players as though they are running with "A" drills, they will not reach their full potential.
Admin
September 16, 2011 at 02:23AM View BBCode
Originally posted by Hamilton2
But if you rotate the other types of drills, the net effective of the "downside" is negligible at best.
If you are processing your initial draft players as though they are running with "A" drills, they will not reach their full potential.
Good point. Kickers and punters are set on K drills but the remaining initial draft players are indeed processed with "A".
--Chris
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