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blakjakshalak

New clock management issues

September 05, 2011 at 01:53AM View formatted

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The new time management settings don't seem to be handling a tie well.

I've had two games in a row where I've had the ball in a tie game inside of 2 minutes and in both games my team started running on every play. My settings are " In the fourth quarter, when leading by <1> or more points and there are <300> or fewer seconds remaining, run the ball <more> and use as much time as possible." I was not ahead, we were tied.

In both games when the other team got the ball back they knelt on the ball and ran out the clock. That may have been their setting but it's not likely...they had time to score.

Here are the games. The second one is under way...we're waiting for OT.

http://footballbeta.simdynasty.com/boxscore.jsp?boxscoreid=4758&thid=473

http://footballbeta.simdynasty.com/boxscore.jsp?boxscoreid=4766&thid=473
Admin

September 05, 2011 at 02:07AM View BBCode

Found and fixed. Thanks!

--Chris

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