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Admin

Clock control

September 03, 2011 at 06:21PM View BBCode

I will be renaming the "Time Outs" strategy tab to "Time Management" and adding the following options to the page:

At the end of the half, when [Leading/Leading or Tied/Always] and inside your own [30] and there are [60] or fewer seconds remaining in the half, run out the clock and kneel when appropriate

In the 4th quarter, when leading by [1] or more points and there are [300] or fewer seconds remaining, run the ball [more/much more/exclusively] and use as much time as possible.

At the end of the game, when leading and there are [60] or fewer seconds remaining, run out the clock and kneel when appropriate.

Thoughts?

--Chris
RichNYC1

September 03, 2011 at 06:52PM View BBCode

Luv it
redcped

September 03, 2011 at 06:54PM View BBCode

Excellent. Much needed.
lancereisen

September 03, 2011 at 07:21PM View BBCode

Yes.
Admin

September 03, 2011 at 07:33PM View BBCode

The way "more/much more/exclusively" will work is:

"More" will treat all your strategy sliders as if they were set at 20, or will set them halfway between the current setting and 0, whichever is lower. If the selected strategy line has only passing options this will have no effect

"Much more" will treat your sliders as if they were all at 10 or will set them halfway between the current setting and 0, whichever is lower, and if your strategy has only pasing options it will add running options.

"Exclusively" will treat your sliders as if they were all at 0, and if your strategy has only pasing options then it will simply pick 50/50 between middle and outside run.

--Chris
KLKRTR

September 03, 2011 at 09:09PM View BBCode

Excellent addition!
redcped

September 03, 2011 at 09:21PM View BBCode

Is this activated yet, or am I looking in the wrong place?
Admin

September 03, 2011 at 09:44PM View formatted

You are viewing the raw post code; this allows you to copy a message with BBCode formatting intact.
Not activated yet, I was just looking for opinions before I got too far in writing it, as to whether these were good options, good defaults, etc.

I have most of the interface done, working on adding the fields to the database, then I need to make it actually work in the code. Should be a couple more hours.

--Chris
Admin

September 04, 2011 at 01:39AM View BBCode

The interface is up, you can make changes to your settings, I'm still working on integrating them into the game core.

--Chris
Admin

September 04, 2011 at 03:41AM View BBCode

OK, the changes to the game are in so this is now active.

--Chris
blakjakshalak

September 04, 2011 at 03:43AM View BBCode

excellent
Admin

September 04, 2011 at 11:58PM View BBCode

I think I'm also going to add "At the end of the game, when [behind/tied or behind] and there are [300] or fewer seconds remaining, [Pass the same/Pass more/Pass much more] and hurry up".

--Chris
Admin

September 05, 2011 at 04:13AM View BBCode

OK, this is in place. "Pass more" will move your sliders halfway between their current setting and the maximum pass, "Pass much more" will move your sliders 3/4 of the way from their current position to the end and will add passes in (Med Pass and Play Action) if only runs are options.

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