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Admin

Conditioning change

August 02, 2011 at 03:53PM View BBCode

I am strongly considering changing Conditioning drills to increase Conditioning by 10 points rather than setting it all the way to 100. So if you have a guy with a bad Attitude who's Conditioning for the week is 85, setting him on a Conditioning drill will take him to 95 rather than 100.

I want to do this because a) the Conditioning drill becomes a no-brainer for single-season leagues and b) it allows Conditioning to deteriorate when players are overplayed.

Thoughts?

--Chris
Hamilton2

August 02, 2011 at 04:36PM View BBCode

I think this is a must change. I've basically decided that I should run a small roster of high talent guys and set everyone's training to "C" for the single season format. It has worked pretty well for BFL! lol
redcped

August 02, 2011 at 04:41PM View BBCode

I'm sure it's been covered elsewhere, but what is the opportunity cost of using Conditioning drills? What are you losing in ICs in other areas, roughly, per game?
Hamilton2

August 02, 2011 at 04:48PM View formatted

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You lose out substantially in other areas. You could look at my improvement report from last season in BFL and see the difference (I can't access the beta site at the moment, acuz work). In a single season league (IMO) it is not significant enough to matter. I do not think I would try it in a long-term league.
RichNYC1

August 02, 2011 at 04:51PM View BBCode

I think it makes sense
redcped

August 02, 2011 at 04:55PM View BBCode

The improvement reports aren't working retroactively, so I'll have to wait and see how it goes this season in Beta if you're still doing it.
Hamilton2

August 02, 2011 at 05:04PM View BBCode

I'm planning to do it there again, yes. But I haven't set the team up yet, so the first two games won't be correct. Still, you will be able to notice the difference I think.
Admin

August 02, 2011 at 05:31PM View BBCode

Originally posted by redcped
The improvement reports aren't working retroactively, so I'll have to wait and see how it goes this season in Beta if you're still doing it.


In single season leagues, improvement data is cleared in the offseason to save database space.

--Chris
lancereisen

August 02, 2011 at 10:16PM View BBCode

That change will make the un-highlighted ratings on the left of the skills page much more important [might have to change the college ratings back].
Right now I use them as tie-breakers on similar players. [this is my 1st multi-season so my methods may be flawed].
I use the C on all players, even the kicker [especially if you are using 1 guy for all 3 duties; without the C, my guys shank punts and miss FGs in the 4th qtr]. I want my guys to start every game at 100%. The 1st and 2nd round picks are generally B+ or better. I want these guys on the field as much as possible. 'C' improves health and especially stamina. I like this. The other drills [except A] take stuff away.
I've had guys who lost points in str/spd but didn't gain any in the reciprocal skill. It grinds my teeth; 'C' is painless.
Admin

August 03, 2011 at 03:50AM View BBCode

Part of this change is also to change how Attitude is applied to conditioning. Before, a D or lower Attitude would almost guarantee that player would start between 75-85% Conditioning. Now, they should be up at 95% at least 20% of the time for even the worst Attitudes. So it shouldn't need to be as much of a knee-jerk "condition them all". Your kickers would benefit more from kicking drills, especially in multiseason, especially since kickers get more IC's from drills than game time.

--Chris
The_Old_Bear

August 03, 2011 at 03:59AM View BBCode

So what is the corrrect letter to use? How will it work?
Admin

August 03, 2011 at 04:48AM View BBCode

You get to see your Conditioning as soon as the prior game is over. Any players at 95 or over should probably be put on drills more suited to their needs; below that they are certainly candidates for Conditioning.

I'm also not going to have Conditioning drills help at all for players under 70 Conditioning. Attitude can't take you that low, only the (soon to come) carry-over fatigue can, so at that point the only solution is to sit the guy for a game, after which he will bounce back to normal. (That should only happen to heavily-abused players though, at most once or twice a season.)

--Chris

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