celamantia
Welcome to Sim Dynasty Football General Discussion
March 30, 2010 at 12:01AM View BBCode
Welcome to the Sim Dynasty Football General Discussion forum. This forum is for:
- News about the progress of development
- Discussion and questions about the general operation of the simulator
- Suggestions or requests for specific features
Thank you for your interest in Sim Dynasty Football!
--Chris
[Edited on 3-30-2010 by celamantia]
GreenMonster
February 13, 2011 at 04:15PM View BBCode
Regarding the Dan Marino League, I can't get past my home page all tabs say error on page, please help.
JTBall1970
February 15, 2011 at 06:59AM View BBCode
Detroit Lions Jimmy Johnson League
I have the same issue, I just wanted to see how my team is progressing. Very confused why the football site is down
Admin
February 15, 2011 at 07:03AM View BBCode
Can you pate what the error message is? Are you still getting it? We've made some adjustments tonight that have solved similar issues for a couple of people.
--Chris
Colin7727
February 19, 2011 at 02:34PM View BBCode
Im having a problem with my dynastyvision i get this error message:
Webpage error details
User Agent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 6.1; WOW64; Trident/4.0; SLCC2; .NET CLR 2.0.50727; .NET CLR 3.5.30729; .NET CLR 3.0.30729; Media Center PC 6.0; .NET4.0C; AskTB5.6)
Timestamp: Sat, 19 Feb 2011 14:33:48 UTC
Message: Object required
Line: 1282
Char: 3
Code: 0
URI: http://football.simdynasty.com/dynastyvision-fb.js
underwig
February 27, 2011 at 03:32AM View BBCode
I am really, really enjoying my test league. My team is horrible, though. i don't really care about my record fortunately, seeing as I'm just learning how to run my team.
I've changed up my playbook (strategy) several times, actually almost every game and sometimes 4 times within a game, trying to find the right balance for my team. I have a lot of suggestions for the league, but I would like to point out that I think it could be a huge success and I give you major kudos for the format. It's really fun!!I love that I can change up the playbook throughout the day. There are a few suggestions I have that I feel could make the game even that much better.
When I was a kid, I played a game called status pro football and loved it. I like to feel that whatever plays I call can really make a difference if I fool my opponent. I have a few questions as to the format of your operating system. If I call "play action" and the defense called "inside run" how much are the odds of a completion increased? If I call a screen on a blitz can I take it to pay dirt occasionally? Why no 2 TE formations? Wild cat? Why no draw play? You know what I'm getting at. I guess what I want to know is, is it a huge part of the game to fool your opponent based on your strategy or is it mostly based around player talent in the end? How much influence do I have as a coach?
And lastly, when do the dynasty leagues start?
Thank you so much for your hard work on this league. I'm going to really enjoy it.
Admin
February 27, 2011 at 08:58PM View BBCode
Originally posted by underwig
If I call "play action" and the defense called "inside run" how much are the odds of a completion increased?
It varies based on the Execution of the defense but it is up to about 10%.
If I call a screen on a blitz can I take it to pay dirt occasionally?
Yes, although this was reduced a bit in last night's update, as screens were being heavily abused.
Why no 2 TE formations? Wild cat? Why no draw play? You know what I'm getting at. I guess what I want to know is, is it a huge part of the game to fool your opponent based on your strategy or is it mostly based around player talent in the end?
More options are coming. The idea of using strategy as opposed to just setting lineups is at the core of my design philosophy. But it takes time to build.
There are two basic ways ways to build a simulation like this: a matrix method, where each possible strategy is compared against each other possible strategy, or an analysis method, where the actual formaytions and movements are analyzed (on the baseball side we talk about this as the "grid system"). The system is for the most part based on the matrix method now, which is easier to code and balance but adding new options takes a lot of time as you have to individually design each strategic match-up.
The analysis or grid method is a few orders of magnitude harder to design and keep balanced but once it's working, adding new options is just a matter of generating data and letting the analysis engine handle it. Also, the analysis method is more subject to being "gamed" if its flaws can be found, so it needs to be flawless. I am working toward this system, at which time it will be easier to add more plays and even allow people to design their own plays.
How much influence do I have as a coach?
I think a great deal, perhaps too much so. :) When the Advanced Strategy options come online, you will literally have complete control over pretty much everything. My concern at that point is that the game will swing too much toward those who have a ton of time to put into sitting in the virtual "film room" and crafting strategies as opposed to casual players who want to just use the presets. I may have to have some leagues that have advanced options available and some that don't.
And lastly, when do the dynasty leagues start?
Probably about 3-4 weeks from now.
Thank you so much for your hard work on this league. I'm going to really enjoy it.
Thank you! Good luck in your leagues!
--Chris
underwig
February 27, 2011 at 11:06PM View BBCode
Thanks for replying so promptly. I would probably enjoy advanced settings. Cheers.
Admin
February 27, 2011 at 11:16PM View BBCode
The advanced settings is basically a page where you can set up rules for any situation, and for each rule there are four options like the regular strategy screens. So it would be like:
In quarters []1 []2 []3 []4, with [120] to [600] seconds left on the clock, with the ball [20] to [40] yards from the goal, on down []1 []2 []3 []4, with [1.5] to [4.0] yards to go, and I am between [leading by 3] and [losing by 7], and I have []0 []1 []2 []3 timeouts remaining, and my opponent has []0 []1 []2 []3 timeouts remaining, do:
[50] Medium Pass [20] Middle Run [15] End Run [15] Play Action Pass
Internally, all of the rules on the other pages are already converted into this format, so it's just a matter of getting the interface working.
--Chris
redcped
February 28, 2011 at 12:31AM View BBCode
Chris, will we be able to carry these settings (including the new offenses and defenses we've already created) from team to team?
It's been a lot of work setting some of these strategies up, and doing it repeatedly would stop being fun really fast.
Admin
February 28, 2011 at 01:46AM View BBCode
Yes, if you have more than one team you should be able to see your saved strategies from all your teams. Advanced strategies will be the same way.
--Chris
dough
March 02, 2011 at 08:26PM View BBCode
I just signed up for a second team and was hoping that my draft bids could be selected from my first team as well. Can that option be available as well?
underwig
March 04, 2011 at 03:28AM View BBCode
One major note I have (and it looks like when advanced settings come out I'll be able to do it) is to be able to run a different scheme for each quarter before the game starts. That way if i have a busy day, I've got a varied strategy for the day. Is there already a way to do that and I'm just dumb?
Admin
March 05, 2011 at 08:04PM View BBCode
Right now there is no way to do that, but in the advanced strategies you will be able to specify which quarters those strateies apply in.
--Chris
swslingers
March 19, 2011 at 10:19PM View BBCode
The ending of this game just lost me guys. Total Bullsh*t. Won't be paying for football anytime soon.
http://football.simdynasty.com/boxscore.jsp?boxscoreid=11633&thid=1151&qtr=4
Final two minutes and my best quarterback, rated 2nd in the league, can't get out on the field because he is too tired. Bullsh*t. When did ever see a QB who couldn't get back on the field because they didn't have the stamina? Bullsh*t
Then not one, but TWO catch and runs of 50+ yards in the final 1:07? Bullsh*t. On the first one, the receiver, who has B speed, dodges a tackle by a linebacker 7 yards past the line of scrimmage -- no safety help? Bullsh*t
Then, after my second-string QB (who's playing because, of course, my starter is just too tired) does nothing, my punter boots a 27-yard punt with the wind behind him. Bullsh*t
In the words of former player and current commentator Chris Carter: COME ON MAN!
This kind of crap just drives players away.
Admin
March 26, 2011 at 05:49PM View BBCode
Originally posted by swslingers
The ending of this game just lost me guys. Total Bullsh*t. Won't be paying for football anytime soon.
http://football.simdynasty.com/boxscore.jsp?boxscoreid=11633&thid=1151&qtr=4
Final two minutes and my best quarterback, rated 2nd in the league, can't get out on the field because he is too tired. Bullsh*t. When did ever see a QB who couldn't get back on the field because they didn't have the stamina? Bullsh*t
Then not one, but TWO catch and runs of 50+ yards in the final 1:07? Bullsh*t. On the first one, the receiver, who has B speed, dodges a tackle by a linebacker 7 yards past the line of scrimmage -- no safety help? Bullsh*t
Then, after my second-string QB (who's playing because, of course, my starter is just too tired) does nothing, my punter boots a 27-yard punt with the wind behind him. Bullsh*t
In the words of former player and current commentator Chris Carter: COME ON MAN!
This kind of crap just drives players away.
I have changes that address both of these situations coming in the next day or two, but I understand your frustration. Thank you for trying the game!
--Chris
PhoenixSunrise
April 07, 2011 at 09:44PM View BBCode
Any updates on these advanced settings? I've just started my first season and 2 games in am regretting drafting/building a ball-control, pound the rock offense. Once I get down by even 2 TDs, it's looking fairly impossible to catch back up.
I need some settings to be able to tell the offense when to kick it into high gear and start chucking it.
dirtdevil
April 07, 2011 at 09:47PM View BBCode
Originally posted by PhoenixSunrise
Any updates on these advanced settings? I've just started my first season and 2 games in am regretting drafting/building a ball-control, pound the rock offense. Once I get down by even 2 TDs, it's looking fairly impossible to catch back up.
that's a pretty common issue for NFL ball control offences too, you know. with all respect, why would you expect it to be any different in a sim?
PhoenixSunrise
April 08, 2011 at 04:18AM View BBCode
Because score dictates the flow of the game. If my QB/WRs were completely inept, I could see continuing to run the ball down 21 points as my only real hope. But if my passing game is functional (and indeed is fairly decent), tactics should be adjusted.
If an NFL run-oriented team sticks with the run when they're down by a lot late in the game, that OC/HC is gonna be looking for a new job pretty quickly.
The advanced settings mentioned above by Admin would more than do the trick. Dictating settings based on score and time remaining is all I'm looking for, and it seems it's nearly functional. Was merely looking for an estimate on when it would be rolled out.
dirtdevil
April 08, 2011 at 01:09PM View BBCode
Originally posted by PhoenixSunrise
Because score dictates the flow of the game. If my QB/WRs were completely inept, I could see continuing to run the ball down 21 points as my only real hope. But if my passing game is functional (and indeed is fairly decent), tactics should be adjusted.
i won't disagree with that, but we already have the ability to adjust tactics before every quarter. i agree that the advanced settings would be nice, but it seems to me that you already have the ability to do what you ask.
PhoenixSunrise
April 08, 2011 at 03:06PM View BBCode
Perhaps. Assuming I can get there and change the settings between each quarter. It'd still be nice to have them automated for those who take the time to set the parameters. Also, I'll admit, I was foggy on what was updateable between quarters.
Admin
April 08, 2011 at 10:58PM View BBCode
Originally posted by PhoenixSunrise
Perhaps. Assuming I can get there and change the settings between each quarter. It'd still be nice to have them automated for those who take the time to set the parameters. Also, I'll admit, I was foggy on what was updateable between quarters.
You can change your strategies and depth charts between quarters. Roster moves (trades, active/inactive, waivers, pickups) can be made but don't take effect until the game is over.
So, let's say you have three QB's on your depth chart:
1 QB A
2 QB B
- QB C
You pick up QB D from the waiver wire and rearrange your depth chart as:
1 QB B
2 QB D
3 QB A
- QB C
The moves for QB A and B will take effect but the addition of QB D will be ignored, so your depth chart is effectively:
1 QB B
2 QB A
- QB C
--Chris
PhoenixSunrise
April 09, 2011 at 06:31AM View formatted
You are viewing the raw post code; this allows you to copy a message with BBCode formatting intact.
Thanks for the clarification. :)
am47107
June 07, 2011 at 11:45PM View BBCode
When will dynasty leagues become available???
kurtstack
Defensive Statistics
December 03, 2012 at 05:47PM View BBCode
It's virtually impossible for me to evaluate individual defensive players given the minimal defensive statistics tracked in this game. I would suggest adding tackles and missed tackles for defensive players so that I can at least get a minimal idea of who is playing well and who needs to be replaced on my defense.
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