March 22, 2011 at 08:43PM View BBCode
Seems like running games are really struggling in the league so far. I'm averaging 2.9 yards a carry, and that's middle of the pack.March 22, 2011 at 08:44PM View BBCode
Let's give it another game day to give us a few more data points...the good rushing teams could've just had some bad rushing days..March 22, 2011 at 08:51PM View BBCode
I can go for that ... It was just an early warning, I guess, in case something got changed that caused something else to change.March 22, 2011 at 09:28PM View BBCode
There are in the league;March 22, 2011 at 09:51PM View BBCode
Originally posted by Fulla
There are in the league;
11 B+ or better Guards
11 B+ or better tackles
9 B+ or better Centers
6 B+ or better Run blocking FBs
A lot of teams don't have the blocking.
March 23, 2011 at 12:05AM View BBCode
Originally posted by redcped
Originally posted by Fulla
There are in the league;
11 B+ or better Guards
11 B+ or better tackles
9 B+ or better Centers
6 B+ or better Run blocking FBs
A lot of teams don't have the blocking.
I haven't seen a league yet with much more than that, though.
March 23, 2011 at 12:19AM View BBCode
Yeah..actually...looking back at the preseason, I do have to wonder if maybe things are a bit low..I do think the runs that cost -4 yards are a bit much...maybe decrease those and increase runs for no gain?March 23, 2011 at 12:54AM View BBCode
I've found some bugs in the O-line; I've rewritten it to get around those bugs, properly take into account the TE for run blocking, and shifted more of the runs to the strong side to take advantage of the TE. I've also removed some bonuses given to the defensive line back when we had the opposite problem of too many ground yards. Testing these changes locally now.March 23, 2011 at 07:24PM View BBCode
Code updates are up; we will definately want to keep an eye on the run. High-execution/high carry RB's should start to pull away from the pack.March 25, 2011 at 01:51AM View formatted
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