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Hamilton2

QB Stamina

March 23, 2011 at 04:20PM View BBCode

Chris, I think that you tweaked the QB stamina when you adjusted things for the RB's and WR's to try to counter balance some of the offensively pass-heavy abuse. Now that we have some other things in place to prevent abuse, can we please turn the QB stamina thing back "off?" No QB ever sits out because he is tired. Ever.

If you want to increase "shaken up on the play" for QB's after a sack or particularly hard hit, that would be fine, but I think that the frustration around the site regarding a starting QB being benched because he is tired is going to eventually create quite a stir and it would be better to nip that in the bud before it gets rolling too much.

Thanks.
KLKRTR

March 23, 2011 at 04:58PM View BBCode

+1
redcped

March 23, 2011 at 05:31PM View BBCode

I basically have a QB platoon going. My starter sits out every other series.

Granted, my starter has F stamina, but it is odd to have him shuttling in and out.
Admin

March 23, 2011 at 07:11PM View BBCode

OK, I've returned QB stamina to be linear again, we'll see how that goes. I did add a bit more of a stamina hit to receivers on long passes to compensate.

--Chris
Hamilton2

March 23, 2011 at 08:57PM View BBCode

Thank you.
Admin

March 23, 2011 at 09:42PM View formatted

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I think there's a bigger overall issue with Stamina that is disproportionately hitting the offense, that may be why 3rd down conversion rates, and by extension our touchdown totals, are so low. I've made some adjustments in how stamina is applied and recovered in the next game, specifically lowering the difference between A+ and F stamina which should even things out.

--Chris
KLKRTR

March 24, 2011 at 02:16AM View BBCode

I wondered why my offense worked last game..

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