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dsaved

2 min strategy when you're ahead in the game

February 17, 2011 at 03:41PM View BBCode

hi, I was wondering if there's any way to coach the 2minute warning offense when you're not tied or behind in the game. My team got the ball in its own 20s, while winning by 14 with 0:48 left in the second, and the QB attempted three straight passes, leading to a punt and another chance for the opposition with still 20 seconds to go.
I understand the push for another chance to score, but with three starters already out with injuries, and the QB being picked off once already in the game, I would've happily settled for a run and a kneeling.
redcped

February 17, 2011 at 08:18PM View BBCode

That does seem like a very important need. Running out the clock is critical.
greyskins-2sea

February 17, 2011 at 09:12PM View BBCode

yes, running out the clock would be good. you have something like that in the baseball sim ..'if your ahead' you can do A, B, C, etc. The game does not distinguish between being behind or ahead
CCondardo

February 17, 2011 at 09:28PM View BBCode

"This strategy is in effect when ___ or fewer seconds are remaining in the half (for either team) or game (when tied or behind)."

The issue would be that if you are behind or tied you have a drastically different plan than if you are ahead. I agree too that this is a fairly important enhancement.

~Corey
Tutori

February 17, 2011 at 10:29PM View BBCode

It sounds like all of this is going to be fixed once the "advanced strategies" option is in place. Because my strategy doesn't just change in the last 2 minutes when I'm ahead, it changes in the entire second half, and the last bit of the first half, depending on where I am and how far ahead I am.
Drewnino2

February 18, 2011 at 09:56PM View BBCode

Yep. Was about to post about this and saw this thread. As CHA, Up 9-3 with 2:58 to go and the ball deep in own territory, we decide to PASS on 1st down with a wild QB, and of course, it gets picked. Have to run the ball there and kill clock but no such setting exists.

http://football.simdynasty.com/boxscore.jsp?boxscoreid=3084&thid=314

Not to mention, adding insult to injury, the opponent (EDM) kicks a FG at the 2 minute warning to make it 9-6, then converts an onside kick and marches in for the winning TD, 13-9. In real life the head coach, OC and QB would be lynched for what happened.

[Edited on 2-18-2011 by Drewnino2]
kippy78

February 18, 2011 at 10:10PM View BBCode

yeah there should be a kneeling on the ball option.
redcped

February 18, 2011 at 10:34PM View BBCode

Nursing a 4-point lead in the last two minutes today, we ran, ran, ran and then got a 1st down and knelt down twice.

So something clearly works. That was exactly what I wanted, and my normal offense leans to passing. I don't think this was just random luck that we ran the ball in that situation. The sim knew what to do.
Tutori

February 18, 2011 at 10:40PM View BBCode

yeah there should be a kneeling on the ball option.
Well, it automatically kneels sometimes, but I'm not quite sure on the criteria. I would assume once they have no timeouts and you can run out the clock.

In real life the head coach, OC and QB would be lynched for what happened.
But then there are situations where you have a 2 point lead with 2 minutes left, run it three times, don't get a first down, and the other team comes back and scores. Just because people would second guess the play calling doesn't mean it wasn't the correct call.
dsaved

February 18, 2011 at 11:54PM View BBCode

It seems that AFE's input is to SCORE, anyway and anytime. Another lead well into the 2 minute warning at the end of the first half, and the guy passes like a madman... I've been lucky so far, since I've ended winning both games, (one in the OT, the other for 2 points) but it ain't too good for the coronaries, not to mention the potential of unwanted injuries...!
cardfan

February 19, 2011 at 12:18AM View formatted

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I was up by 15 with just over 2 min left in game and my QB throws an INT when all I want to do is run the ball up the middle for 3 times then punt. A 'run the clock out with 4 or less minutes' in game when up by 8 or more points would be fabulous!

cardfan

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