January 11, 2009 at 06:04PM View formatted
January 11, 2009 at 06:25PM View BBCode
there's 3. the original, in which you get 15 cp's, to be split up however you like, with a max of 5 on any one player. system 2 there are 20 cp's, again a max of 5 per player. however, a minimum of 4 must go on both hitters and pitchers and you can have a max of 3 players with 4 or 5 cp's. in system 3 all players in the minors develop as if they have 5 cp's. i think that's generally it, although i may have missed something in there. if so, i'm sure someone wil be along to sort it out.August 25, 2015 at 01:10AM View BBCode
Is there a place to find an updated list of all the types of improvement systems? I'm assuming there have been more added since 2009August 25, 2015 at 01:14AM View BBCode
[url=http://rules.simdynasty.com/index.php/Sim_Dynasty_Game_Guide#The_Six_Types_of_Minor_League_CP_Systems]Here ya go[/url]August 25, 2015 at 01:55AM View BBCode
hey dude, how do you get a link for a specific part of the page like that?August 25, 2015 at 01:59AM View BBCode
Paul, go to the table of contents at the top of the game guide, then click on the paragraph/section you want, that will give you the direct link url...September 06, 2015 at 03:14AM View BBCode
In the free leagues how can you forecast the potential of a prospect over the span of three seasons?September 11, 2015 at 07:53AM View BBCode
For most players the development in these 3 years is negligible. Only young players that are close to being in your lineup will develop into guys that help your team, from a competetive standpoint. As far as amateur drafts go, I completely ignore them in trial leagues. Unless you have a very high pick (in which case you probably won't turn your team around) there are no players that will help you in the remaining 1/2 years.Pages: 1